animation_retargeting_mode
Animation retargeting mode for bone matching.
@ name_based
Flexible, works with different skeletons (uses cached hash map)
@ index_based
Fast, requires exact skeleton match (default)
std::chrono::duration< float > seconds_t
math::transform transform
std::string root_position_node_name
float bone_rotation_weight
float root_rotation_weight
math::vec3 bone_position_weights
std::string root_rotation_node_name
math::vec3 root_position_weights
math::transform root_transform_delta
int root_position_node_index
int root_rotation_node_index
math::vec3 root_position_at_time
animation_channel::seconds_t root_rotation_time
animation_channel::seconds_t root_position_time
math::quat root_rotation_at_time
std::vector< node > nodes
root_motion_state motion_state
root_motion_result motion_result