33 std::string*
error =
nullptr) -> bool;
auto is_valid_csharp_identifier(const std::string &name) -> bool
auto resolve_asset_source_path(const std::string &asset_key) -> fs::path
void reimport_key(const std::string &asset_key)
auto create_script_from_template(const fs::path &template_path, const fs::path &dst, std::string *error) -> bool
Instantiate a ScriptComponent template (.cs.in), substituting #SCRIPTNAME# with the destination file ...
void reimport(const asset_handle< T > &asset)
void reimport_path(const fs::path &absolute_path)
auto can_reimport(const fs::path &absolute_path) -> bool
Thread-safe handle to an asset.
auto id() const -> std::string
Gets the string identifier of the asset.