Unravel Engine C++ Reference
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This is the complete list of members for input::action_map, including all inherited members.
gamepad_map | input::action_map | |
get_analog_value(const action_id_t &action, const input_device &device) const -> float | input::action_map | |
get_digital_value(const action_id_t &action, const input_device &device) const -> bool | input::action_map | |
is_down(const action_id_t &action, const input_device &device) const -> bool | input::action_map | |
is_pressed(const action_id_t &action, const input_device &device) const -> bool | input::action_map | |
is_released(const action_id_t &action, const input_device &device) const -> bool | input::action_map | |
keyboard_map | input::action_map | |
map(const action_id_t &action, gamepad_axis axis, axis_range range=axis_range::full, float min_analog_value=-1.0f, float max_analog_value=1.0f) | input::action_map | |
map(const action_id_t &action, gamepad_button button) | input::action_map | |
map(const action_id_t &action, key_code key, float analog_value=1.0f) | input::action_map | |
map(const action_id_t &action, key_code key, const std::vector< key_code > &modifiers, float analog_value=1.0f) | input::action_map | |
map(const action_id_t &action, mouse_axis axis, axis_range range=axis_range::full) | input::action_map | |
map(const action_id_t &action, mouse_button button) | input::action_map | |
mouse_map | input::action_map | |
operator==(const action_map &lhs, const action_map &rhs) -> bool=default | input::action_map | friend |