Unravel Engine C++ Reference
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unravel::bone_palette Member List

This is the complete list of members for unravel::bone_palette, including all inherited members.

assign_bones(bone_index_map_t &bones, std::vector< uint32_t > &faces)unravel::bone_palette
assign_bones(std::vector< bool > &bones, std::vector< uint32_t > &faces)unravel::bone_palette
assign_bones(const std::vector< uint32_t > &bones)unravel::bone_palette
bone_index_map_t typedefunravel::bone_palette
bone_palette(uint32_t paletteSize)unravel::bone_palette
bones_unravel::bone_paletteprotected
bones_lut_unravel::bone_paletteprotected
clear_influenced_faces()unravel::bone_palette
compute_palette_fit(bone_index_map_t &input, int32_t &current_space, int32_t &common_base, int32_t &additional_bones)unravel::bone_palette
data_group_id_unravel::bone_paletteprotected
faces_unravel::bone_paletteprotected
get_bones() const -> const std::vector< uint32_t > &unravel::bone_palette
get_data_group() const -> uint32_tunravel::bone_palette
get_influenced_faces() -> std::vector< uint32_t > &unravel::bone_palette
get_maximum_blend_index() const -> int32_tunravel::bone_palette
get_maximum_size() const -> uint32_tunravel::bone_palette
get_skinning_matrices(const std::vector< math::transform > &node_transforms, const skin_bind_data &bind_data) const -> const std::vector< math::mat4 > &unravel::bone_palette
get_skinning_matrices(const std::vector< math::mat4 > &node_transforms, const skin_bind_data &bind_data) const -> const std::vector< math::mat4 > &unravel::bone_palette
maximum_blend_index_unravel::bone_paletteprotected
maximum_size_unravel::bone_paletteprotected
set_data_group(uint32_t group)unravel::bone_palette
set_maximum_blend_index(int index)unravel::bone_palette
translate_bone_to_palette(uint32_t bone_index) const -> uint32_tunravel::bone_palette