Unravel Engine C++ Reference
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unravel::rendering::deferred Member List

This is the complete list of members for unravel::rendering::deferred, including all inherited members.

assao_pass_unravel::rendering::pipelineprotected
atmospheric enum valueunravel::rendering::deferred
atmospheric_pass_unravel::rendering::pipelineprotected
atmospheric_pass_perez_unravel::rendering::pipelineprotected
atmospheric_pass_skybox_unravel::rendering::pipelineprotected
blit_pass_unravel::rendering::pipelineprotected
build_reflections(scene &scn, const camera &camera, delta_t dt)unravel::rendering::deferred
build_shadows(scene &scn, const camera &camera, visibility_flags query=visibility_query::not_specified, layer_mask render_mask=layer_mask{layer_reserved::everything_layer})unravel::rendering::deferred
create_run_params(entt::handle camera_ent) const -> rendering::pipeline::run_paramsunravel::rendering::pipelinevirtual
deferred()unravel::rendering::deferred
deinit(rtti::context &ctx) -> boolunravel::rendering::deferred
full enum valueunravel::rendering::deferred
fxaa_pass_unravel::rendering::pipelineprotected
gather_visible_models(scene &scn, const math::frustum *frustum, visibility_flags query, const layer_mask &render_mask) -> visibility_set_models_tunravel::rendering::pipelinevirtual
geometry_pass enum valueunravel::rendering::deferred
hiz_pass_unravel::rendering::pipelineprotected
init(rtti::context &ctx) -> bool overrideunravel::rendering::deferredvirtual
is_dirty enum valueunravel::rendering::pipeline
is_reflection_caster enum valueunravel::rendering::pipeline
is_shadow_caster enum valueunravel::rendering::pipeline
is_static enum valueunravel::rendering::pipeline
lighting enum valueunravel::rendering::deferred
not_specified enum valueunravel::rendering::pipeline
pipeline()=defaultunravel::rendering::pipeline
pipeline_flags typedefunravel::rendering::deferred
pipeline_steps enum nameunravel::rendering::deferred
prefilter_pass_unravel::rendering::pipelineprotected
probe enum valueunravel::rendering::deferred
reflection_probe enum valueunravel::rendering::deferred
run_assao_pass(const visibility_set_models_t &visibility_set, const camera &camera, gfx::render_view &rview, delta_t dt, const run_params &rparams)unravel::rendering::deferred
run_atmospherics_pass(gfx::frame_buffer::ptr input, scene &scn, const camera &camera, gfx::render_view &rview, delta_t dt) -> gfx::frame_buffer::ptrunravel::rendering::deferred
run_debug_visualization_pass(const camera &camera, gfx::render_view &rview, const gfx::frame_buffer::ptr &output)unravel::rendering::deferred
run_fxaa_pass(gfx::render_view &rview, const gfx::frame_buffer::ptr &input, const gfx::frame_buffer::ptr &output, const run_params &rparams) -> gfx::frame_buffer::ptrunravel::rendering::deferred
run_g_buffer_pass(const visibility_set_models_t &visibility_set, const camera &camera, gfx::render_view &rview, delta_t dt)unravel::rendering::deferred
run_hiz_pass(const camera &camera, gfx::render_view &rview, delta_t dt) -> gfx::texture::ptrunravel::rendering::deferred
run_lighting_pass(scene &scn, const camera &camera, gfx::render_view &rview, bool apply_shadows, delta_t dt) -> gfx::frame_buffer::ptrunravel::rendering::deferred
run_pipeline(scene &scn, const camera &camera, gfx::render_view &rview, delta_t dt, const run_params &params, layer_mask render_mask=layer_mask{layer_reserved::everything_layer}) -> gfx::frame_buffer::ptr overrideunravel::rendering::deferredvirtual
run_pipeline(const gfx::frame_buffer::ptr &output, scene &scn, const camera &camera, gfx::render_view &rview, delta_t dt, const run_params &params, layer_mask render_mask=layer_mask{layer_reserved::everything_layer}) overrideunravel::rendering::deferredvirtual
run_pipeline_impl(const gfx::frame_buffer::ptr &output, scene &scn, const camera &camera, gfx::render_view &rview, delta_t dt, const run_params &params, pipeline_flags pflags, layer_mask render_mask=layer_mask{layer_reserved::everything_layer})unravel::rendering::deferred
run_reflection_probe_pass(scene &scn, const camera &camera, gfx::render_view &rview, delta_t dt)unravel::rendering::deferred
run_ssr_pass(const camera &camera, gfx::render_view &rview, const gfx::frame_buffer::ptr &output, const run_params &rparams) -> gfx::frame_buffer::ptrunravel::rendering::deferred
run_tonemapping_pass(gfx::render_view &rview, const gfx::frame_buffer::ptr &input, const gfx::frame_buffer::ptr &output, const run_params &rparams) -> gfx::frame_buffer::ptrunravel::rendering::deferred
set_debug_pass(int pass) overrideunravel::rendering::deferredvirtual
shadow_pass enum valueunravel::rendering::deferred
sptr typedefunravel::rendering::pipeline
ssr_pass_unravel::rendering::pipelineprotected
tonemapping_pass_unravel::rendering::pipelineprotected
ui_pass(scene &scn, const camera &camera, gfx::render_view &rview, const gfx::frame_buffer::ptr &output)unravel::rendering::pipelinevirtual
uptr typedefunravel::rendering::pipeline
visibility_flags typedefunravel::rendering::pipeline
visibility_query enum nameunravel::rendering::pipeline
wptr typedefunravel::rendering::pipeline
~deferred()unravel::rendering::deferred
~pipeline()=defaultunravel::rendering::pipelinevirtual