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Unravel Engine C++ Reference
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This is the complete list of members for unravel::rendering::deferred, including all inherited members.
| assao_pass_ | unravel::rendering::pipeline | protected |
| atmospheric enum value | unravel::rendering::deferred | |
| atmospheric_pass_ | unravel::rendering::pipeline | protected |
| atmospheric_pass_perez_ | unravel::rendering::pipeline | protected |
| atmospheric_pass_skybox_ | unravel::rendering::pipeline | protected |
| blit_pass_ | unravel::rendering::pipeline | protected |
| build_reflections(scene &scn, const camera &camera, delta_t dt) | unravel::rendering::deferred | |
| build_shadows(scene &scn, const camera &camera, visibility_flags query=visibility_query::not_specified, layer_mask render_mask=layer_mask{layer_reserved::everything_layer}) | unravel::rendering::deferred | |
| create_run_params(entt::handle camera_ent) const -> rendering::pipeline::run_params | unravel::rendering::pipeline | virtual |
| deferred() | unravel::rendering::deferred | |
| deinit(rtti::context &ctx) -> bool | unravel::rendering::deferred | |
| full enum value | unravel::rendering::deferred | |
| fxaa_pass_ | unravel::rendering::pipeline | protected |
| gather_visible_models(scene &scn, const math::frustum *frustum, visibility_flags query, const layer_mask &render_mask) -> visibility_set_models_t | unravel::rendering::pipeline | virtual |
| geometry_pass enum value | unravel::rendering::deferred | |
| get_stats() -> pipeline_stats & | unravel::rendering::pipeline | inline |
| hiz_pass_ | unravel::rendering::pipeline | protected |
| init(rtti::context &ctx) -> bool override | unravel::rendering::deferred | virtual |
| is_dirty enum value | unravel::rendering::pipeline | |
| is_reflection_caster enum value | unravel::rendering::pipeline | |
| is_shadow_caster enum value | unravel::rendering::pipeline | |
| is_static enum value | unravel::rendering::pipeline | |
| lighting enum value | unravel::rendering::deferred | |
| not_specified enum value | unravel::rendering::pipeline | |
| particle_pass(scene &scn, const camera &camera, gfx::render_view &rview, const gfx::frame_buffer::ptr &output) | unravel::rendering::pipeline | virtual |
| particle_program_ | unravel::rendering::pipeline | protected |
| particle_program_instanced_ | unravel::rendering::pipeline | protected |
| particles_pass enum value | unravel::rendering::deferred | |
| pipeline()=default | unravel::rendering::pipeline | |
| pipeline_flags typedef | unravel::rendering::deferred | |
| pipeline_steps enum name | unravel::rendering::deferred | |
| prefilter_pass_ | unravel::rendering::pipeline | protected |
| probe enum value | unravel::rendering::deferred | |
| reflection_probe enum value | unravel::rendering::deferred | |
| run_assao_pass(const visibility_set_models_t &visibility_set, const camera &camera, gfx::render_view &rview, delta_t dt, const run_params &rparams) | unravel::rendering::deferred | |
| run_atmospherics_pass(gfx::frame_buffer::ptr input, scene &scn, const camera &camera, gfx::render_view &rview, delta_t dt) -> gfx::frame_buffer::ptr | unravel::rendering::deferred | |
| run_debug_visualization_pass(const camera &camera, gfx::render_view &rview, const gfx::frame_buffer::ptr &output) | unravel::rendering::deferred | |
| run_fxaa_pass(gfx::render_view &rview, const gfx::frame_buffer::ptr &input, const gfx::frame_buffer::ptr &output, const run_params &rparams) -> gfx::frame_buffer::ptr | unravel::rendering::deferred | |
| run_g_buffer_pass(const visibility_set_models_t &visibility_set, const camera &camera, gfx::render_view &rview, delta_t dt) | unravel::rendering::deferred | |
| run_hiz_pass(const camera &camera, gfx::render_view &rview, delta_t dt) -> gfx::texture::ptr | unravel::rendering::deferred | |
| run_lighting_pass(scene &scn, const camera &camera, gfx::render_view &rview, bool apply_shadows, delta_t dt) -> gfx::frame_buffer::ptr | unravel::rendering::deferred | |
| run_pipeline(scene &scn, const camera &camera, gfx::render_view &rview, delta_t dt, const run_params ¶ms, layer_mask render_mask=layer_mask{layer_reserved::everything_layer}) -> gfx::frame_buffer::ptr override | unravel::rendering::deferred | virtual |
| run_pipeline(const gfx::frame_buffer::ptr &output, scene &scn, const camera &camera, gfx::render_view &rview, delta_t dt, const run_params ¶ms, layer_mask render_mask=layer_mask{layer_reserved::everything_layer}) override | unravel::rendering::deferred | virtual |
| run_pipeline_impl(const gfx::frame_buffer::ptr &output, scene &scn, const camera &camera, gfx::render_view &rview, delta_t dt, const run_params ¶ms, pipeline_flags pflags, layer_mask render_mask=layer_mask{layer_reserved::everything_layer}) | unravel::rendering::deferred | |
| run_reflection_probe_pass(scene &scn, const camera &camera, gfx::render_view &rview, delta_t dt) | unravel::rendering::deferred | |
| run_ssr_pass(const camera &camera, gfx::render_view &rview, const gfx::frame_buffer::ptr &output, const run_params &rparams) -> gfx::frame_buffer::ptr | unravel::rendering::deferred | |
| run_tonemapping_pass(gfx::render_view &rview, const gfx::frame_buffer::ptr &input, const gfx::frame_buffer::ptr &output, const run_params &rparams) -> gfx::frame_buffer::ptr | unravel::rendering::deferred | |
| set_debug_pass(int pass) override | unravel::rendering::deferred | virtual |
| shadow_pass enum value | unravel::rendering::deferred | |
| sptr typedef | unravel::rendering::pipeline | |
| ssr_pass_ | unravel::rendering::pipeline | protected |
| stats_ | unravel::rendering::pipeline | protected |
| tonemapping_pass_ | unravel::rendering::pipeline | protected |
| ui_pass(scene &scn, const camera &camera, gfx::render_view &rview, const gfx::frame_buffer::ptr &output) | unravel::rendering::pipeline | virtual |
| uptr typedef | unravel::rendering::pipeline | |
| visibility_flags typedef | unravel::rendering::pipeline | |
| visibility_query enum name | unravel::rendering::pipeline | |
| wptr typedef | unravel::rendering::pipeline | |
| ~deferred() | unravel::rendering::deferred | |
| ~pipeline()=default | unravel::rendering::pipeline | virtual |