Component that wraps particle system emitter functionality.
auto deinit(rtti::context &ctx) -> bool
Deinitializes the particle system.
auto init(rtti::context &ctx) -> bool
Initializes the particle system.
void on_frame_before_render(scene &scn, delta_t dt)
Updates all particle emitters in the scene.
void psInit(uint16_t _maxEmitters, bx::AllocatorI *_allocator)