Unravel Engine C++ Reference
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gizmo_character_controller_component.h
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1#pragma once
2#include "gizmo.h"
3
5
6namespace unravel
7{
8
10{
11 void draw(rtti::context& ctx, entt::meta_any& var, const camera& cam, gfx::dd_raii& dd, dd_2d_raii& dd_2d) override;
12 void draw_billboard(rtti::context& ctx, entt::meta_any& var, const camera& cam, gfx::dd_raii& dd) override;
13};
14
16
17} // namespace unravel
Class representing a camera. Contains functionality for manipulating and updating a camera....
Definition camera.h:62
Component for character controller physics with sweep-based movement.
#define GIZMO_REFLECT(gizmo_renderer_type, inspected_type)
Definition gizmo.h:38
void draw(rtti::context &ctx, entt::meta_any &var, const camera &cam, gfx::dd_raii &dd, dd_2d_raii &dd_2d) override
void draw_billboard(rtti::context &ctx, entt::meta_any &var, const camera &cam, gfx::dd_raii &dd) override