12auto get_loggers() -> std::map<std::string, std::function<void(
const std::string&,
const char*, uint16_t)>>&
14 static std::map<std::string, std::function<void(
const std::string&,
const char*, uint16_t)>> loggers;
30void set_trace_logger(
const std::function<
void(
const std::string&,
const char*, uint16_t)>& logger)
32 get_loggers()[
"trace"] = logger;
35void set_info_logger(
const std::function<
void(
const std::string&,
const char*, uint16_t)>& logger)
37 get_loggers()[
"info"] = logger;
39void set_warning_logger(
const std::function<
void(
const std::string&,
const char*, uint16_t)>& logger)
41 get_loggers()[
"warning"] = logger;
43void set_error_logger(
const std::function<
void(
const std::string&,
const char*, uint16_t)>& logger)
45 get_loggers()[
"error"] = logger;
47void log(
const std::string& category,
const std::string& log_msg,
const char* _filePath, uint16_t _line)
49 if(get_loggers()[category])
51 get_loggers()[category](log_msg, _filePath, _line);
59 void traceVargs(
const char* _filePath, uint16_t _line,
const char* _format, va_list _argList)
final
63 int32_t len = vsnprintf(out,
sizeof(temp), _format, _argList);
64 if((int32_t)
sizeof(temp) < len)
66 out = (
char*)alloca(len + 1);
67 len = vsnprintf(out, len, _format, _argList);
71 bx::StringView out_view(out, len);
73 if (bx::strCmp(out_view,
"WARN ") == 0)
75 log(
"warning", out_view.getPtr() + 5, _filePath, _line);
80 void profilerBegin(
const char* , uint32_t ,
const char* , uint16_t )
final
94 void fatal(
const char* _filePath, uint16_t _line, bgfx::Fatal::Enum ,
const char* _str)
final
96 log(
"error", _str, _filePath, _line);
119 bool _yflip)
override
121 const std::string full_path = std::string(_filePath) +
".png";
123 bx::FileWriter writer;
124 if (bx::open(&writer, full_path.c_str()))
128 bimg::imageWritePng(&writer,
133 bimg::TextureFormat::BGRA8,
165 bgfx::setPlatformData(_data);
170 if(s_context.initted)
172 bgfx::destroy(s_context.u_world);
180 if(init_data.callback ==
nullptr)
183 init_data.callback = &callback;
186 s_context.initted = bgfx::init(init_data);
190 return s_context.initted;
194 bool _inputNormalized,
200 bgfx::vertexPack(_input, _inputNormalized, _attr, _decl, _data, _index);
205 bgfx::vertexUnpack(_output, _attr, _decl, _data, _index);
211 const void* _srcData,
214 bgfx::vertexConvert(_destDecl, _destData, _srcDecl, _srcData, _num);
219 return bgfx::weldVertices(_output, _decl, _data, _num, _epsilon);
225 const void* _indices,
226 uint32_t _numIndices,
229 return bgfx::topologyConvert(_conversion, _dst, _dstSize, _indices, _numIndices, _index32);
237 const void* _vertices,
239 const void* _indices,
240 uint32_t _numIndices,
243 bgfx::topologySortTriList(_sort, _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32);
248 return bgfx::createEmbeddedShader(_es, _type, _name);
253 return bgfx::getSupportedRenderers(_max, _enum);
258 return bgfx::getRendererName(_type);
261void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
263 bgfx::reset(_width, _height, _flags);
268 return bgfx::begin();
278 s_context.frame = bgfx::frame(_capture);
279 return s_context.frame;
284 return bgfx::getRendererType();
289 return bgfx::getCaps();
294 return bgfx::getStats();
299 return bgfx::alloc(_size);
304 return bgfx::copy(_data, _size);
309 return bgfx::makeRef(_data, _size, _releaseFn, _userData);
314 bgfx::setDebug(_debug);
319 bgfx::dbgTextClear(_attr, _small);
324 bgfx::dbgTextPrintf(_x, _y, _attr, _format);
327void dbg_text_vprintf(uint16_t _x, uint16_t _y, uint8_t _attr,
const char* _format, va_list _argList)
329 bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
332void dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height,
const void* _data, uint16_t _pitch)
334 bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
339 return bgfx::createIndexBuffer(_mem, _flags);
344 bgfx::destroy(_handle);
349 return bgfx::createVertexBuffer(_mem, _decl, _flags);
354 bgfx::destroy(_handle);
359 return bgfx::createDynamicIndexBuffer(_num, _flags);
364 return bgfx::createDynamicIndexBuffer(_mem, _flags);
369 bgfx::update(_handle, _startIndex, _mem);
374 bgfx::destroy(_handle);
379 return bgfx::createDynamicVertexBuffer(_num, _decl, _flags);
386 return bgfx::createDynamicVertexBuffer(_mem, _decl, _flags);
391 bgfx::update(_handle, _startVertex, _mem);
396 bgfx::destroy(_handle);
401 return bgfx::getAvailTransientIndexBuffer(_num, _index32);
406 return bgfx::getAvailTransientVertexBuffer(_num, _decl);
411 return bgfx::getAvailInstanceDataBuffer(_num, _stride);
416 bgfx::allocTransientIndexBuffer(_tib, _num, _index32);
421 bgfx::allocTransientVertexBuffer(_tvb, _num, _decl);
426 uint32_t _numVertices,
428 uint32_t _numIndices)
430 return bgfx::allocTransientBuffers(_tvb, _decl, _numVertices, _tib, _numIndices);
435 bgfx::allocInstanceDataBuffer(_idb, _num, _stride);
440 return bgfx::createIndirectBuffer(_num);
445 bgfx::destroy(_handle);
450 return bgfx::createShader(_mem);
455 return bgfx::getShaderUniforms(_handle, _uniforms, _max);
460 bgfx::getUniformInfo(_handle, _info);
465 bgfx::setName(_handle, _name, _len);
470 bgfx::destroy(_handle);
475 return bgfx::createProgram(_vsh, _fsh, _destroyShaders);
480 return bgfx::createProgram(_csh, _destroyShaders);
485 bgfx::destroy(_handle);
490 return bgfx::isTextureValid(_depth, _cubeMap, _numLayers, _format, _flags);
502 bgfx::calcTextureSize(_info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, _format);
507 return bgfx::createTexture(_mem, _flags, _skip, _info);
518 return bgfx::createTexture2D(_width, _height, _hasMips, _numLayers, _format, _flags, _mem);
527 return bgfx::createTexture2D(_ratio, _hasMips, _numLayers, _format, _flags);
538 return bgfx::createTexture3D(_width, _height, _depth, _hasMips, _format, _flags, _mem);
548 return bgfx::createTextureCube(_size, _hasMips, _numLayers, _format, _flags, _mem);
561 bgfx::updateTexture2D(_handle, _layer, _mip, _x, _y, _width, _height, _mem, _pitch);
574 bgfx::updateTexture3D(_handle, _mip, _x, _y, _z, _width, _height, _depth, _mem);
588 bgfx::updateTextureCube(_handle, _layer, _side, _mip, _x, _y, _width, _height, _mem, _pitch);
593 return bgfx::readTexture(_handle, _data, _mip);
598 bgfx::setName(_handle, _name, _len);
603 bgfx::destroy(_handle);
609 uint64_t _textureFlags)
611 return bgfx::createFrameBuffer(_width, _height, _format, _textureFlags);
616 return bgfx::createFrameBuffer(_ratio, _format, _textureFlags);
621 return bgfx::createFrameBuffer(_num, _handles, _destroyTextures);
626 return bgfx::createFrameBuffer(_num, _attachment, _destroyTextures);
635 return bgfx::createFrameBuffer(_nwh, _width, _height, _format, _depthFormat);
640 return bgfx::getTexture(_handle, _attachment);
645 bgfx::setName(_handle, _name, _len);
650 bgfx::destroy(_handle);
655 return bgfx::createUniform(_name, _type, _num);
660 bgfx::destroy(_handle);
665 return bgfx::createOcclusionQuery();
670 return bgfx::getResult(_handle, _result);
675 bgfx::destroy(_handle);
680 bgfx::setPaletteColor(_index, _rgba);
685 bgfx::setPaletteColor(_index, _rgba);
690 bgfx::setPaletteColor(_index, _r, _g, _b, _a);
695 bgfx::setViewName(_id, _name);
700 bgfx::setViewRect(_id, _x, _y, _width, _height);
705 bgfx::setViewRect(_id, _x, _y, _ratio);
710 bgfx::setViewScissor(_id, _x, _y, _width, _height);
715 bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
731 bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
736 bgfx::setViewMode(_id, _mode);
741 bgfx::setViewFrameBuffer(_id, _handle);
746 bgfx::setViewTransform(_id, _view, _proj);
751 bgfx::setViewOrder(_id, _num, _order);
756 bgfx::resetView(_id);
761 bgfx::setMarker(_marker);
766 bgfx::setState(_state, _rgba);
771 bgfx::setCondition(_handle, _visible);
776 bgfx::setStencil(_fstencil, _bstencil);
779uint16_t
set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
781 return bgfx::setScissor(_x, _y, _width, _height);
786 bgfx::setScissor(_cache);
791 return bgfx::setTransform(_mtx, _num);
796 return bgfx::allocTransform(_transform, _num);
801 bgfx::setTransform(_cache, _num);
806 bgfx::setUniform(_handle, _value, _num);
811 bgfx::setIndexBuffer(_handle);
816 bgfx::setIndexBuffer(_handle, _firstIndex, _numIndices);
821 bgfx::setIndexBuffer(_handle);
826 bgfx::setIndexBuffer(_handle, _firstIndex, _numIndices);
831 bgfx::setIndexBuffer(_tib);
836 bgfx::setIndexBuffer(_tib, _firstIndex, _numIndices);
841 bgfx::setVertexBuffer(_stream, _handle);
846 bgfx::setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
851 bgfx::setVertexBuffer(_stream, _handle);
856 uint32_t _startVertex,
857 uint32_t _numVertices)
859 bgfx::setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
864 bgfx::setVertexBuffer(_stream, _tvb);
869 uint32_t _startVertex,
870 uint32_t _numVertices)
872 bgfx::setVertexBuffer(_stream, _tvb, _startVertex, _numVertices);
877 bgfx::setInstanceDataBuffer(_idb, _start, _num);
882 bgfx::setInstanceDataBuffer(_handle, _startVertex, _num);
887 bgfx::setInstanceDataBuffer(_handle, _startVertex, _num);
892 bgfx::setTexture(_stage, _sampler, _handle, _flags);
902 bgfx::submit(_id, _handle, _depth, _preserveState ? BGFX_DISCARD_NONE : BGFX_DISCARD_ALL);
911 bgfx::submit(_id, _program, _occlusionQuery, _depth, _preserveState);
922 bgfx::submit(_id, _handle, _indirectHandle, _start, _num, _depth, _preserveState);
927 bgfx::setImage(_stage, _handle, _mip, _access, _format);
932 bgfx::setBuffer(_stage, _handle, _access);
937 bgfx::setBuffer(_stage, _handle, _access);
942 bgfx::setBuffer(_stage, _handle, _access);
947 bgfx::setBuffer(_stage, _handle, _access);
952 bgfx::setBuffer(_stage, _handle, _access);
957 bgfx::dispatch(_id, _handle, _numX, _numY, _numZ);
966 bgfx::dispatch(_id, _handle, _indirectHandle, _start, _num);
984 bgfx::blit(_id, _dst, _dstX, _dstY, _src, _srcX, _srcY, _width, _height);
1002 bgfx::blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
1007 bgfx::requestScreenShot(_handle, _filePath);
1016auto screen_quad(
float dest_width,
float dest_height,
float depth,
float width,
float height) -> uint64_t
1027 const float minx = -width;
1028 const float maxx = width;
1029 const float miny = 0.0f;
1030 const float maxy = height * 2.0f;
1032 const float texel_half_w = texture_half / dest_width;
1033 const float texel_half_h = texture_half / dest_height;
1034 const float minu = -1.0f + texel_half_w;
1035 const float maxu = 1.0f + texel_half_h;
1037 const float zz = depth;
1039 float minv = texel_half_h;
1040 float maxv = 2.0f + texel_half_h;
1042 if(origin_bottom_left)
1070 bgfx::setVertexBuffer(0, &vb);
1076auto clip_quad(
float depth,
float width,
float height) -> uint64_t
1087 const float minx = -width;
1088 const float maxx = width;
1089 const float miny = -height;
1090 const float maxy = height;
1094 const float minu = 0.0f;
1095 const float maxu = 1.0f;
1097 const float zz = depth;
1102 if(origin_bottom_left)
1132 bgfx::setVertexBuffer(0, &vb);
1135 return BGFX_STATE_PT_TRISTRIP;
1157 const float minu = 0.0f;
1158 const float maxu = 1.0f;
1160 const float zz = def.
depth;
1190 for(
int i = 0; i < 4; i++)
1194 if(origin_bottom_left)
1200 bgfx::setVertexBuffer(0, &vb);
1203 return BGFX_STATE_PT_TRISTRIP;
1208 auto stats = bgfx::getStats();
1209 _width =
stats->width;
1210 _height =
stats->height;
1213 case backbuffer_ratio::Half:
1217 case backbuffer_ratio::Quarter:
1221 case backbuffer_ratio::Eighth:
1225 case backbuffer_ratio::Sixteenth:
1229 case backbuffer_ratio::Double:
1238 _width = std::max<uint16_t>(1, _width);
1239 _height = std::max<uint16_t>(1, _height);
1244 static const std::map<renderer_type, std::string> types = {{renderer_type::Direct3D11,
".dx11"},
1245 {renderer_type::Direct3D12,
".dx12"},
1246 {renderer_type::Gnm,
".pssl"},
1247 {renderer_type::Metal,
".metal"},
1248 {renderer_type::Nvn,
".nvn"},
1250 {renderer_type::OpenGL,
".gl"},
1251 {renderer_type::OpenGLES,
".essl"},
1252 {renderer_type::Vulkan,
".spirv"}};
1254 const auto it = types.find(_type);
1255 if(it != types.cend())
1259 static std::string unknown =
".unknown";
1272#if BX_PLATFORM_WINDOWS
1287 for(
int i = renderer_type::Noop; i < renderer_type::Count; ++i)
1309 return get_caps()->originBottomLeft;
1319 float half_texel = 0.0f;
1326 bool supported = 0 != (
caps->supported &
flag);
1332 uint32_t _numIndices,
1335 return _numVertices == bgfx::getAvailTransientVertexBuffer(_numVertices, _layout) &&
1336 (0 == _numIndices || _numIndices == bgfx::getAvailTransientIndexBuffer(_numIndices, _index32));
1341 return s_context.frame;
1346 bgfx::setUniform(s_context.u_world, _mtx, _num);
void alloc_transient_index_buffer(transient_index_buffer *_tib, uint32_t _num, bool _index32)
bgfx::ReleaseFn release_fn
void get_uniform_info(uniform_handle _handle, uniform_info &_info)
bgfx::FrameBufferHandle frame_buffer_handle
void dispatch(view_id _id, program_handle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
void alloc_instance_data_buffer(instance_data_buffer *_idb, uint32_t _num, uint16_t _stride)
void submit(view_id _id, program_handle _handle, int32_t _depth, bool _preserveState)
void set_marker(const char *_marker)
const memory_view * alloc(uint32_t _size)
uint64_t clip_quad_ex(const clip_quad_def &def)
void alloc_transient_vertex_buffer(transient_vertex_buffer *_tvb, uint32_t _num, const vertex_layout &_decl)
uint32_t read_texture(texture_handle _handle, void *_data, uint8_t _mip)
void set_view_scissor(view_id _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
uint16_t weld_vertices(uint16_t *_output, const vertex_layout &_decl, const void *_data, uint16_t _num, float _epsilon)
void vertex_convert(const vertex_layout &_destDecl, void *_destData, const vertex_layout &_srcDecl, const void *_srcData, uint32_t _num)
bgfx::VertexLayout vertex_layout
void set_view_mode(view_id _id, view_mode _mode)
renderer_type get_renderer_type()
uint32_t alloc_transform(transform *_transform, uint16_t _num)
bgfx::TopologyConvert::Enum topology_conversion
void set_view_clear(view_id _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
texture_handle create_texture(const memory_view *_mem, uint64_t _flags, uint8_t _skip, texture_info *_info)
uint16_t set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
void reset_view(view_id _id)
bgfx::TextureFormat::Enum texture_format
uint32_t get_avail_transient_index_buffer(uint32_t _num, bool _index32)
auto get_renderer_platform_supported_filename_extensions() -> const std::vector< std::string > &
void set_state(uint64_t _state, uint32_t _rgba)
void update_texture_2d(texture_handle _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const memory_view *_mem, uint16_t _pitch)
bgfx::BackbufferRatio::Enum backbuffer_ratio
uint32_t topology_convert(topology_conversion _conversion, void *_dst, uint32_t _dstSize, const void *_indices, uint32_t _numIndices, bool _index32)
bgfx::Attrib::Enum attribute
bgfx::DynamicVertexBufferHandle dynamic_vertex_buffer_handle
void set_view_frame_buffer(view_id _id, frame_buffer_handle _handle)
void set_debug(uint32_t _debug)
bool alloc_transient_buffers(transient_vertex_buffer *_tvb, const vertex_layout &_decl, uint32_t _numVertices, transient_index_buffer *_tib, uint32_t _numIndices)
texture_handle create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, texture_format _format, uint64_t _flags, const memory_view *_mem)
texture_handle create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, texture_format _format, uint64_t _flags, const memory_view *_mem)
bgfx::Attachment attachment
void set_view_rect(view_id _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
bool init(init_type init_data)
bgfx::ShaderHandle shader_handle
void set_name(shader_handle _handle, const char *_name, int32_t _len)
void update_texture_3d(texture_handle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const memory_view *_mem)
indirect_buffer_handle create_indirect_buffer(uint32_t _num)
void set_view_name(view_id _id, const char *_name)
const memory_view * make_ref(const void *_data, uint32_t _size, release_fn _releaseFn, void *_userData)
uniform_handle create_uniform(const char *_name, uniform_type _type, uint16_t _num)
bgfx::Access::Enum access
bgfx::TransientVertexBuffer transient_vertex_buffer
void set_view_order(view_id _id, uint16_t _num, const view_id *_order)
void set_stencil(uint32_t _fstencil, uint32_t _bstencil)
bool is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, texture_format _format, uint64_t _flags)
void topology_sort_tri_list(topology_sort _sort, void *_dst, uint32_t _dstSize, const float _dir[], const float _pos[], const void *_vertices, uint32_t _stride, const void *_indices, uint32_t _numIndices, bool _index32)
void set_info_logger(const std::function< void(const std::string &, const char *, uint16_t)> &logger)
shader_handle create_embedded_shader(const embedded_shader *_es, renderer_type _type, const char *_name)
auto is_supported(uint64_t flag) -> bool
void vertex_pack(const float _input[4], bool _inputNormalized, attribute _attr, const vertex_layout &_decl, void *_data, uint32_t _index)
uint8_t get_supported_renderers(uint8_t _max, renderer_type *_enum)
bgfx::UniformHandle uniform_handle
shader_handle create_shader(const memory_view *_mem)
void set_world_transform(const void *_mtx, uint16_t _num)
bgfx::TransientIndexBuffer transient_index_buffer
uint32_t set_transform(const void *_mtx, uint16_t _num)
const stats * get_stats()
program_handle create_program(shader_handle _vsh, shader_handle _fsh, bool _destroyShaders)
bgfx::TopologySort::Enum topology_sort
bgfx::UniformInfo uniform_info
void set_buffer(uint8_t _stage, index_buffer_handle _handle, access _access)
void get_size_from_ratio(backbuffer_ratio _ratio, uint16_t &_width, uint16_t &_height)
void log(const std::string &category, const std::string &log_msg, const char *_filePath, uint16_t _line)
bgfx::TextureHandle texture_handle
bgfx::InstanceDataBuffer instance_data_buffer
void dbg_text_vprintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char *_format, va_list _argList)
void dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void *_data, uint16_t _pitch)
auto screen_quad(float dest_width, float dest_height, float depth, float width, float height) -> uint64_t
occlusion_query_handle create_occlusion_query()
void set_instance_data_buffer(const instance_data_buffer *_idb, uint32_t _start, uint32_t _num)
void set_view_transform(view_id _id, const void *_view, const void *_proj)
void set_vertex_buffer(uint8_t _stream, vertex_buffer_handle _handle)
bgfx::OcclusionQueryResult::Enum occlusion_query_result
uint32_t get_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
const char * get_renderer_name(renderer_type _type)
uint16_t get_shader_uniforms(shader_handle _handle, uniform_handle *_uniforms, uint16_t _max)
bgfx::UniformType::Enum uniform_type
void blit(view_id _id, texture_handle _dst, uint16_t _dstX, uint16_t _dstY, texture_handle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
void calc_texture_size(texture_info &_info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, texture_format _format)
auto get_half_texel() -> float
void request_screen_shot(frame_buffer_handle _handle, const char *_filePath)
bgfx::OcclusionQueryHandle occlusion_query_handle
auto get_renderer_based_on_filename_extension(const std::string &_type) -> renderer_type
texture_handle create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, texture_format _format, uint64_t _flags, const memory_view *_mem)
texture_handle get_texture(frame_buffer_handle _handle, uint8_t _attachment)
auto get_renderer_filename_extension(renderer_type _type) -> const std::string &
void discard(uint8_t _flags)
void dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char *_format)
void set_warning_logger(const std::function< void(const std::string &, const char *, uint16_t)> &logger)
void destroy(index_buffer_handle _handle)
void set_trace_logger(const std::function< void(const std::string &, const char *, uint16_t)> &logger)
bgfx::IndirectBufferHandle indirect_buffer_handle
dynamic_vertex_buffer_handle create_dynamic_vertex_buffer(uint32_t _num, const vertex_layout &_decl, uint16_t _flags)
const memory_view * copy(const void *_data, uint32_t _size)
auto get_max_blend_transforms() -> uint32_t
void update_texture_cube(texture_handle _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const memory_view *_mem, uint16_t _pitch)
bgfx::RendererType::Enum renderer_type
bgfx::EmbeddedShader embedded_shader
void set_palette_color(uint8_t _index, uint32_t _rgba)
void set_image(uint8_t _stage, texture_handle _handle, uint8_t _mip, access _access, texture_format _format)
void set_platform_data(const platform_data &_data)
bgfx::DynamicIndexBufferHandle dynamic_index_buffer_handle
vertex_buffer_handle create_vertex_buffer(const memory_view *_mem, const vertex_layout &_decl, uint16_t _flags)
auto get_current_renderer_filename_extension() -> const std::string &
void set_uniform(uniform_handle _handle, const void *_value, uint16_t _num)
bgfx::IndexBufferHandle index_buffer_handle
bgfx::ProgramHandle program_handle
void update(dynamic_index_buffer_handle _handle, uint32_t _startIndex, const memory_view *_mem)
bgfx::TextureInfo texture_info
void dbg_text_clear(uint8_t _attr, bool _small)
bgfx::VertexBufferHandle vertex_buffer_handle
dynamic_index_buffer_handle create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
auto is_homogeneous_depth() -> bool
void set_error_logger(const std::function< void(const std::string &, const char *, uint16_t)> &logger)
bool check_avail_transient_buffers(uint32_t _numVertices, const vertex_layout &_layout, uint32_t _numIndices, bool _index32)
bgfx::ViewMode::Enum view_mode
void set_index_buffer(index_buffer_handle _handle)
bgfx::Transform transform
auto is_origin_bottom_left() -> bool
index_buffer_handle create_index_buffer(const memory_view *_mem, uint16_t _flags)
bgfx::PlatformData platform_data
frame_buffer_handle create_frame_buffer(uint16_t _width, uint16_t _height, texture_format _format, uint64_t _textureFlags)
uint32_t get_avail_transient_vertex_buffer(uint32_t _num, const vertex_layout &_decl)
occlusion_query_result get_result(occlusion_query_handle _handle, int32_t *_result)
uint32_t get_render_frame()
auto clip_quad(float depth, float width, float height) -> uint64_t
void set_texture(uint8_t _stage, uniform_handle _sampler, texture_handle _handle, uint32_t _flags)
void set_condition(occlusion_query_handle _handle, bool _visible)
void vertex_unpack(float _output[4], attribute _attr, const vertex_layout &_decl, const void *_data, uint32_t _index)
void end(encoder *_encoder)
void fatal(const char *_filePath, uint16_t _line, bgfx::Fatal::Enum, const char *_str) final
virtual void screenShot(const char *_filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void *_data, uint32_t _size, bool _yflip) override
void traceVargs(const char *_filePath, uint16_t _line, const char *_format, va_list _argList) final
bool cacheRead(uint64_t, void *, uint32_t) final
void profilerBegin(const char *, uint32_t, const char *, uint16_t) final
void profilerBeginLiteral(const char *, uint32_t, const char *, uint16_t) final
void captureBegin(uint32_t, uint32_t, uint32_t, texture_format, bool) final
uint32_t cacheReadSize(uint64_t) final
void captureFrame(const void *, uint32_t) final
void cacheWrite(uint64_t, const void *, uint32_t) final
static auto get_layout() -> const vertex_layout &