16 math::vec3& out_sky_luminance_rgb,
17 math::vec3& out_sun_luminance_rgb);
void compute_perez_luminance(const math::vec3 &light_direction, math::vec3 &out_sky_luminance_rgb, math::vec3 &out_sun_luminance_rgb)
Computes Perez sky and sun luminance from light direction (time-of-day). Uses the same tables as the ...
void compute_irradiance_perez_params(const math::vec3 &light_direction, float turbidity, irradiance_perez_params &out)
Full Perez params for irradiance SH compute shader (mode 1).
math::vec3 sun_luminance_rgb
math::vec3 sky_luminance_rgb
math::vec3 sky_luminance_xyz