Unravel Engine C++ Reference
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unravel::defaults Member List

This is the complete list of members for unravel::defaults, including all inherited members.

calc_bounds_global(entt::handle entity, int depth=-1) -> math::bboxunravel::defaultsstatic
calc_bounds_sphere_global(entt::handle entity, bool use_bbox_diagonal=true) -> math::bsphereunravel::defaultsstatic
create_camera_entity(rtti::context &ctx, scene &scn, const std::string &name) -> entt::handleunravel::defaultsstatic
create_default_3d_scene(rtti::context &ctx, scene &scn)unravel::defaultsstatic
create_default_3d_scene_for_asset_preview(rtti::context &ctx, scene &scn, const asset_handle< T > &asset, const usize32_t &size)unravel::defaultsstatic
create_default_3d_scene_for_asset_preview(rtti::context &ctx, scene &scn, const asset_handle< material > &asset, const usize32_t &size)unravel::defaults
create_default_3d_scene_for_asset_preview(rtti::context &ctx, scene &scn, const asset_handle< prefab > &asset, const usize32_t &size)unravel::defaults
create_default_3d_scene_for_asset_preview(rtti::context &ctx, scene &scn, const asset_handle< mesh > &asset, const usize32_t &size)unravel::defaults
create_default_3d_scene_for_editing(rtti::context &ctx, scene &scn)unravel::defaultsstatic
create_embedded_mesh_entity(rtti::context &ctx, scene &scn, const std::string &name) -> entt::handleunravel::defaultsstatic
create_light_entity(rtti::context &ctx, scene &scn, light_type type, const std::string &name) -> entt::handleunravel::defaultsstatic
create_mesh_entity_at(rtti::context &ctx, scene &scn, const std::string &key, const camera &cam, math::vec2 pos) -> entt::handleunravel::defaultsstatic
create_mesh_entity_at(rtti::context &ctx, scene &scn, const std::string &key, math::vec3 pos={0.0f, 0.0f, 0.0f}) -> entt::handleunravel::defaultsstatic
create_prefab_at(rtti::context &ctx, scene &scn, const std::string &key, const camera &cam, math::vec2 pos) -> entt::handleunravel::defaultsstatic
create_prefab_at(rtti::context &ctx, scene &scn, const std::string &key, math::vec3 pos) -> entt::handleunravel::defaultsstatic
create_prefab_at(rtti::context &ctx, scene &scn, const std::string &key) -> entt::handleunravel::defaultsstatic
create_reflection_probe_entity(rtti::context &ctx, scene &scn, probe_type type, const std::string &name) -> entt::handleunravel::defaultsstatic
create_text_entity(rtti::context &ctx, scene &scn, const std::string &name) -> entt::handleunravel::defaultsstatic
create_ui_document_entity(rtti::context &ctx, scene &scn, const std::string &name) -> entt::handleunravel::defaultsstatic
deinit(rtti::context &ctx) -> boolunravel::defaultsstatic
focus_camera_on_bounds(entt::handle camera, const math::bsphere &bounds, float duration)unravel::defaultsstatic
focus_camera_on_bounds(entt::handle camera, const math::bbox &bounds, float duration)unravel::defaultsstatic
focus_camera_on_entities(entt::handle camera, const std::vector< entt::handle > &entities)unravel::defaultsstatic
focus_camera_on_entities(entt::handle camera, const std::vector< entt::handle > &entities, float duration)unravel::defaultsstatic
init(rtti::context &ctx) -> boolunravel::defaultsstatic
init_assets(rtti::context &ctx) -> boolunravel::defaultsstatic