Unravel Engine C++ Reference
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unravel::editor_actions Member List

This is the complete list of members for unravel::editor_actions, including all inherited members.

can_deploy_project(rtti::context &ctx, const deploy_settings &params) -> boolunravel::editor_actionsstatic
can_enter_play(rtti::context &ctx, std::string *error=nullptr) -> boolunravel::editor_actionsstatic
clear_selection(rtti::context &ctx)unravel::editor_actionsstatic
close_project(rtti::context &ctx) -> boolunravel::editor_actionsstatic
deploy_project(rtti::context &ctx, const deploy_settings &params) -> std::map< std::string, tpp::shared_future< void > >unravel::editor_actionsstatic
focus_game_panel(rtti::context &ctx, std::string *error=nullptr) -> boolunravel::editor_actionsstatic
focus_scene_panel(rtti::context &ctx, std::string *error=nullptr) -> boolunravel::editor_actionsstatic
generate_script_workspace()unravel::editor_actionsstatic
get_play_state(rtti::context &ctx) -> play_state_infounravel::editor_actionsstatic
get_recent_logs(rtti::context &ctx, level::level_enum min_level, size_t max_count, uint64_t after_id=0) -> std::vector< log_query_entry >unravel::editor_actionsstatic
get_selection(rtti::context &ctx) -> selection_infounravel::editor_actionsstatic
import_files(rtti::context &ctx, const std::vector< std::string > &paths, const fs::path &target_path, bool async=true) -> std::vector< import_files_item >unravel::editor_actionsstatic
inspect_entity(rtti::context &ctx, const std::string &entity_id, bool include_components, std::string *error=nullptr) -> std::stringunravel::editor_actionsstatic
load_scene_from_asset(rtti::context &ctx, const asset_handle< scene_prefab > &asset, std::string *error=nullptr) -> boolunravel::editor_actionsstatic
new_scene(rtti::context &ctx) -> boolunravel::editor_actionsstatic
new_scene_from_preset(rtti::context &ctx, defaults::scene_preset preset) -> boolunravel::editor_actionsstatic
open_scene(rtti::context &ctx) -> boolunravel::editor_actionsstatic
open_scene_from_asset(rtti::context &ctx, const asset_handle< scene_prefab > &asset) -> boolunravel::editor_actionsstatic
open_workspace_on_file(const fs::path &file, int line=0)unravel::editor_actionsstatic
prompt_save_scene(rtti::context &ctx, const std::function< void()> &on_continue) -> boolunravel::editor_actionsstatic
rebuild_reflection_probes(rtti::context &ctx, bool force_full_first_frame=true) -> size_tunravel::editor_actionsstatic
recompile_all(const std::string &group="")unravel::editor_actionsstatic
recompile_meshes(const std::string &group="")unravel::editor_actionsstatic
recompile_scripts(const std::string &group="")unravel::editor_actionsstatic
recompile_shaders(const std::string &group="")unravel::editor_actionsstatic
recompile_textures(const std::string &group="")unravel::editor_actionsstatic
recompile_ui(const std::string &group="")unravel::editor_actionsstatic
reload_project(rtti::context &ctx) -> boolunravel::editor_actionsstatic
request_main_window_focus(rtti::context &ctx, std::string *error=nullptr) -> boolunravel::editor_actionsstatic
run_project(const fs::path &executable_path)unravel::editor_actionsstatic
save_scene(rtti::context &ctx) -> boolunravel::editor_actionsstatic
save_scene_as(rtti::context &ctx) -> boolunravel::editor_actionsstatic
save_scene_to_path(rtti::context &ctx, const fs::path &path, bool update_source=true, bool show_notification=true) -> boolunravel::editor_actionsstatic
set_play_active(rtti::context &ctx, bool active, bool allow_splash=true, std::string *error=nullptr) -> boolunravel::editor_actionsstatic
set_play_paused(rtti::context &ctx, bool paused, std::string *error=nullptr) -> boolunravel::editor_actionsstatic
set_selection(rtti::context &ctx, const std::vector< std::string > &entity_ids, bool add=false, std::string *error=nullptr) -> boolunravel::editor_actionsstatic
skip_play_frame(rtti::context &ctx, std::string *error=nullptr) -> boolunravel::editor_actionsstatic
toggle_play(rtti::context &ctx, bool allow_splash=true, std::string *error=nullptr) -> boolunravel::editor_actionsstatic
wait_import_jobs(std::vector< import_files_item > &items, std::chrono::milliseconds timeout) -> boolunravel::editor_actionsstatic