|
Unravel Engine C++ Reference
|
This is the complete list of members for unravel::editor_actions, including all inherited members.
| can_deploy_project(rtti::context &ctx, const deploy_settings ¶ms) -> bool | unravel::editor_actions | static |
| can_enter_play(rtti::context &ctx, std::string *error=nullptr) -> bool | unravel::editor_actions | static |
| clear_selection(rtti::context &ctx) | unravel::editor_actions | static |
| close_project(rtti::context &ctx) -> bool | unravel::editor_actions | static |
| deploy_project(rtti::context &ctx, const deploy_settings ¶ms) -> std::map< std::string, tpp::shared_future< void > > | unravel::editor_actions | static |
| focus_game_panel(rtti::context &ctx, std::string *error=nullptr) -> bool | unravel::editor_actions | static |
| focus_scene_panel(rtti::context &ctx, std::string *error=nullptr) -> bool | unravel::editor_actions | static |
| generate_script_workspace() | unravel::editor_actions | static |
| get_play_state(rtti::context &ctx) -> play_state_info | unravel::editor_actions | static |
| get_recent_logs(rtti::context &ctx, level::level_enum min_level, size_t max_count, uint64_t after_id=0) -> std::vector< log_query_entry > | unravel::editor_actions | static |
| get_selection(rtti::context &ctx) -> selection_info | unravel::editor_actions | static |
| import_files(rtti::context &ctx, const std::vector< std::string > &paths, const fs::path &target_path, bool async=true) -> std::vector< import_files_item > | unravel::editor_actions | static |
| inspect_entity(rtti::context &ctx, const std::string &entity_id, bool include_components, std::string *error=nullptr) -> std::string | unravel::editor_actions | static |
| load_scene_from_asset(rtti::context &ctx, const asset_handle< scene_prefab > &asset, std::string *error=nullptr) -> bool | unravel::editor_actions | static |
| new_scene(rtti::context &ctx) -> bool | unravel::editor_actions | static |
| new_scene_from_preset(rtti::context &ctx, defaults::scene_preset preset) -> bool | unravel::editor_actions | static |
| open_scene(rtti::context &ctx) -> bool | unravel::editor_actions | static |
| open_scene_from_asset(rtti::context &ctx, const asset_handle< scene_prefab > &asset) -> bool | unravel::editor_actions | static |
| open_workspace_on_file(const fs::path &file, int line=0) | unravel::editor_actions | static |
| prompt_save_scene(rtti::context &ctx, const std::function< void()> &on_continue) -> bool | unravel::editor_actions | static |
| rebuild_reflection_probes(rtti::context &ctx, bool force_full_first_frame=true) -> size_t | unravel::editor_actions | static |
| recompile_all(const std::string &group="") | unravel::editor_actions | static |
| recompile_meshes(const std::string &group="") | unravel::editor_actions | static |
| recompile_scripts(const std::string &group="") | unravel::editor_actions | static |
| recompile_shaders(const std::string &group="") | unravel::editor_actions | static |
| recompile_textures(const std::string &group="") | unravel::editor_actions | static |
| recompile_ui(const std::string &group="") | unravel::editor_actions | static |
| reload_project(rtti::context &ctx) -> bool | unravel::editor_actions | static |
| request_main_window_focus(rtti::context &ctx, std::string *error=nullptr) -> bool | unravel::editor_actions | static |
| run_project(const fs::path &executable_path) | unravel::editor_actions | static |
| save_scene(rtti::context &ctx) -> bool | unravel::editor_actions | static |
| save_scene_as(rtti::context &ctx) -> bool | unravel::editor_actions | static |
| save_scene_to_path(rtti::context &ctx, const fs::path &path, bool update_source=true, bool show_notification=true) -> bool | unravel::editor_actions | static |
| set_play_active(rtti::context &ctx, bool active, bool allow_splash=true, std::string *error=nullptr) -> bool | unravel::editor_actions | static |
| set_play_paused(rtti::context &ctx, bool paused, std::string *error=nullptr) -> bool | unravel::editor_actions | static |
| set_selection(rtti::context &ctx, const std::vector< std::string > &entity_ids, bool add=false, std::string *error=nullptr) -> bool | unravel::editor_actions | static |
| skip_play_frame(rtti::context &ctx, std::string *error=nullptr) -> bool | unravel::editor_actions | static |
| toggle_play(rtti::context &ctx, bool allow_splash=true, std::string *error=nullptr) -> bool | unravel::editor_actions | static |
| wait_import_jobs(std::vector< import_files_item > &items, std::chrono::milliseconds timeout) -> bool | unravel::editor_actions | static |