Unravel Engine C++ Reference
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unravel::scene Member List

This is the complete list of members for unravel::scene, including all inherited members.

clear_entity(entt::handle &handle)unravel::scene
clone_entity(entt::handle clone_from, bool keep_parent=true) -> entt::handleunravel::scene
clone_entity(entt::handle &clone_to, entt::handle clone_from, bool keep_parent=true)unravel::scene
clone_scene(const scene &src_scene, scene &dst_scene)unravel::scenestatic
create_entity(const std::string &tag={}, entt::handle parent={}) -> entt::handleunravel::scene
create_entity(entt::registry &r, const std::string &name={}, entt::handle parent={}) -> entt::handleunravel::scenestatic
create_handle(entt::entity e) -> entt::handleunravel::scene
create_handle(entt::entity e) const -> entt::const_handleunravel::scene
find_entity_by_prefab_uuid(entt::handle root_entity, const hpp::uuid &target_uuid) -> entt::handleunravel::scenestatic
get_all_scenes() -> const std::vector< scene * > &unravel::scenestatic
instantiate(const asset_handle< prefab > &pfb) -> entt::handleunravel::scene
instantiate(const asset_handle< prefab > &pfb, entt::handle parent) -> entt::handleunravel::scene
instantiate_out(const asset_handle< prefab > &pfb, entt::handle &e) -> boolunravel::scene
load_from(const asset_handle< scene_prefab > &pfb) -> boolunravel::scene
registryunravel::scene
scene(const std::string &tag_name)unravel::scene
sourceunravel::scene
tagunravel::scene
unload()unravel::scene
~scene()unravel::scene