Unravel Engine C++ Reference
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This is the complete list of members for unravel::scene, including all inherited members.
clear_entity(entt::handle &handle) | unravel::scene | |
clone_entity(entt::handle clone_from, bool keep_parent=true) -> entt::handle | unravel::scene | |
clone_entity(entt::handle &clone_to, entt::handle clone_from, bool keep_parent=true) | unravel::scene | |
clone_scene(const scene &src_scene, scene &dst_scene) | unravel::scene | static |
create_entity(const std::string &tag={}, entt::handle parent={}) -> entt::handle | unravel::scene | |
create_entity(entt::registry &r, const std::string &name={}, entt::handle parent={}) -> entt::handle | unravel::scene | static |
create_handle(entt::entity e) -> entt::handle | unravel::scene | |
create_handle(entt::entity e) const -> entt::const_handle | unravel::scene | |
find_entity_by_prefab_uuid(entt::handle root_entity, const hpp::uuid &target_uuid) -> entt::handle | unravel::scene | static |
get_all_scenes() -> const std::vector< scene * > & | unravel::scene | static |
instantiate(const asset_handle< prefab > &pfb) -> entt::handle | unravel::scene | |
instantiate(const asset_handle< prefab > &pfb, entt::handle parent) -> entt::handle | unravel::scene | |
instantiate_out(const asset_handle< prefab > &pfb, entt::handle &e) -> bool | unravel::scene | |
load_from(const asset_handle< scene_prefab > &pfb) -> bool | unravel::scene | |
registry | unravel::scene | |
scene(const std::string &tag_name) | unravel::scene | |
source | unravel::scene | |
tag | unravel::scene | |
unload() | unravel::scene | |
~scene() | unravel::scene |