57 std::map<int, std::string>
associative{{1,
"asda"}, {2,
"fasda"}};
std::chrono::duration< float > delta_t
Represents a handle to an asset, providing access and management functions.
CRTP (Curiously Recurring Template Pattern) base structure for components.
asset_handle< animation_clip > clip
friend auto operator==(const named_anim &lhs, const named_anim &rhs) -> bool=default
std::map< int, std::string > associative
std::vector< named_anim > associative_mock
asset_handle< animation_clip > anim
std::vector< std::string > sequential
asset_handle< material > mat
asset_handle< gfx::texture > texture