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Unravel Engine C# Reference
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This is the complete list of members for Quaternion, including all inherited members.
| Angle(Quaternion a, Quaternion b) | Quaternion | static |
| AngleAxis(float angle, Vector3 axis) | Quaternion | static |
| Conjugate(Quaternion q) | Quaternion | static |
| Dot(Quaternion a, Quaternion b) | Quaternion | static |
| Equals(object other) | Quaternion | |
| Equals(Quaternion other) | Quaternion | |
| Euler(float x, float y, float z) | Quaternion | static |
| Euler(Vector3 euler) | Quaternion | static |
| eulerAngles | Quaternion | |
| FromToRotation(Vector3 fromDirection, Vector3 toDirection) | Quaternion | static |
| GetHashCode() | Quaternion | |
| identity | Quaternion | static |
| Inverse(Quaternion q) | Quaternion | static |
| Lerp(Quaternion a, Quaternion b, float t) | Quaternion | static |
| LerpUnclamped(Quaternion a, Quaternion b, float t) | Quaternion | static |
| LookRotation(Vector3 forward, Vector3 upwards) | Quaternion | static |
| LookRotation(Vector3 forward) | Quaternion | static |
| Normalize(Quaternion q) | Quaternion | static |
| Normalize() | Quaternion | |
| normalized | Quaternion | |
| operator!=(Quaternion lhs, Quaternion rhs) | Quaternion | static |
| operator*(Quaternion lhs, float rhs) | Quaternion | static |
| operator*(float lhs, Quaternion rhs) | Quaternion | static |
| operator*(Quaternion lhs, Quaternion rhs) | Quaternion | static |
| operator*(Quaternion rotation, Vector3 point) | Quaternion | static |
| operator+(Quaternion lhs, Quaternion rhs) | Quaternion | static |
| operator-(Quaternion a) | Quaternion | static |
| operator/(Quaternion lhs, float rhs) | Quaternion | static |
| operator==(Quaternion lhs, Quaternion rhs) | Quaternion | static |
| Quaternion(float x, float y, float z, float w) | Quaternion | |
| RotateTowards(Quaternion from, Quaternion to, float maxDegreesDelta) | Quaternion | static |
| Set(float newX, float newY, float newZ, float newW) | Quaternion | |
| SetFromToRotation(Vector3 fromDirection, Vector3 toDirection) | Quaternion | |
| SetLookRotation(Vector3 view) | Quaternion | |
| SetLookRotation(Vector3 view, Vector3 up) | Quaternion | |
| Slerp(Quaternion a, Quaternion b, float t) | Quaternion | static |
| SlerpUnclamped(Quaternion x, Quaternion y, float a) | Quaternion | static |
| ToString() | Quaternion | |
| ToString(string format) | Quaternion | |
| ToString(string format, IFormatProvider formatProvider) | Quaternion | |
| w | Quaternion | |
| x | Quaternion | |
| y | Quaternion | |
| z | Quaternion |