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Unravel Engine C# Reference
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This is the complete list of members for Vector2, including all inherited members.
| Angle(Vector2 from, Vector2 to) | Vector2 | static |
| ClampMagnitude(Vector2 vector, float maxLength) | Vector2 | static |
| Distance(Vector2 a, Vector2 b) | Vector2 | static |
| Dot(Vector2 lhs, Vector2 rhs) | Vector2 | static |
| down | Vector2 | static |
| Equals(object other) | Vector2 | |
| Equals(Vector2 other) | Vector2 | |
| GetHashCode() | Vector2 | |
| left | Vector2 | static |
| Lerp(Vector2 a, Vector2 b, float t) | Vector2 | static |
| LerpUnclamped(Vector2 a, Vector2 b, float t) | Vector2 | static |
| magnitude | Vector2 | |
| Max(Vector2 lhs, Vector2 rhs) | Vector2 | static |
| Min(Vector2 lhs, Vector2 rhs) | Vector2 | static |
| MoveTowards(Vector2 current, Vector2 target, float maxDistanceDelta) | Vector2 | static |
| negativeInfinity | Vector2 | static |
| Normalize() | Vector2 | |
| normalized | Vector2 | |
| one | Vector2 | static |
| operator Vector2(Vector3 v) | Vector2 | static |
| operator Vector3(Vector2 v) | Vector2 | static |
| operator!=(Vector2 lhs, Vector2 rhs) | Vector2 | static |
| operator*(Vector2 a, Vector2 b) | Vector2 | static |
| operator*(Vector2 a, float d) | Vector2 | static |
| operator*(float d, Vector2 a) | Vector2 | static |
| operator+(Vector2 a, Vector2 b) | Vector2 | static |
| operator-(Vector2 a, Vector2 b) | Vector2 | static |
| operator-(Vector2 a) | Vector2 | static |
| operator/(Vector2 a, Vector2 b) | Vector2 | static |
| operator/(Vector2 a, float d) | Vector2 | static |
| operator==(Vector2 lhs, Vector2 rhs) | Vector2 | static |
| Perpendicular(Vector2 inDirection) | Vector2 | static |
| positiveInfinity | Vector2 | static |
| Reflect(Vector2 inDirection, Vector2 inNormal) | Vector2 | static |
| right | Vector2 | static |
| Scale(Vector2 a, Vector2 b) | Vector2 | static |
| Scale(Vector2 scale) | Vector2 | |
| Set(float newX, float newY) | Vector2 | |
| SignedAngle(Vector2 from, Vector2 to) | Vector2 | static |
| SmoothDamp(Vector2 current, Vector2 target, ref Vector2 currentVelocity, float smoothTime, float maxSpeed, float deltaTime) | Vector2 | static |
| SqrMagnitude(Vector2 a) | Vector2 | static |
| SqrMagnitude() | Vector2 | |
| sqrMagnitude | Vector2 | |
| this[int index] | Vector2 | |
| ToString() | Vector2 | |
| ToString(string format) | Vector2 | |
| ToString(string format, IFormatProvider formatProvider) | Vector2 | |
| up | Vector2 | static |
| Vector2(float x, float y) | Vector2 | |
| x | Vector2 | |
| y | Vector2 | |
| zero | Vector2 | static |