Unravel Engine C# Reference
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Vector3 Member List

This is the complete list of members for Vector3, including all inherited members.

Angle(Vector3 from, Vector3 to)Vector3static
backVector3static
ClampMagnitude(Vector3 vector, float maxLength)Vector3static
Cross(Vector3 lhs, Vector3 rhs)Vector3static
Distance(Vector3 a, Vector3 b)Vector3static
Dot(Vector3 lhs, Vector3 rhs)Vector3static
downVector3static
Equals(object other)Vector3
Equals(Vector3 other)Vector3
forwardVector3static
GetHashCode()Vector3
leftVector3static
Lerp(Vector3 a, Vector3 b, float t)Vector3static
LerpUnclamped(Vector3 a, Vector3 b, float t)Vector3static
Magnitude(Vector3 vector)Vector3static
magnitudeVector3
Max(Vector3 lhs, Vector3 rhs)Vector3static
Min(Vector3 lhs, Vector3 rhs)Vector3static
MoveTowards(Vector3 current, Vector3 target, float maxDistanceDelta)Vector3static
negativeInfinityVector3static
Normalize(Vector3 value)Vector3static
Normalize()Vector3
normalizedVector3
oneVector3static
operator!=(Vector3 lhs, Vector3 rhs)Vector3static
operator*(Vector3 a, float d)Vector3static
operator*(float d, Vector3 a)Vector3static
operator+(Vector3 a, Vector3 b)Vector3static
operator-(Vector3 a, Vector3 b)Vector3static
operator-(Vector3 a)Vector3static
operator/(Vector3 a, float d)Vector3static
operator==(Vector3 lhs, Vector3 rhs)Vector3static
positiveInfinityVector3static
Project(Vector3 vector, Vector3 onNormal)Vector3static
ProjectOnPlane(Vector3 vector, Vector3 planeNormal)Vector3static
Reflect(Vector3 inDirection, Vector3 inNormal)Vector3static
rightVector3static
Scale(Vector3 a, Vector3 b)Vector3static
Scale(Vector3 scale)Vector3
Set(float newX, float newY, float newZ)Vector3
SignedAngle(Vector3 from, Vector3 to, Vector3 axis)Vector3static
Slerp(Vector3 a, Vector3 b, float t)Vector3static
SlerpClamped(Vector3 a, Vector3 b, float t)Vector3static
SmoothDamp(Vector3 current, Vector3 target, ref Vector3 currentVelocity, float smoothTime, float maxSpeed, float deltaTime)Vector3static
SqrMagnitude(Vector3 vector)Vector3static
sqrMagnitudeVector3
this[int index]Vector3
ToString()Vector3
ToString(string format)Vector3
ToString(string format, IFormatProvider formatProvider)Vector3
upVector3static
Vector3(float x, float y, float z)Vector3
Vector3(float x, float y)Vector3
xVector3
yVector3
zVector3
zeroVector3static