Unravel Engine C++ Reference
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#include "assao_pass.h"
#include "graphics/graphics.h"
#include <engine/assets/asset_manager.h>
#include <graphics/render_pass.h>
#include <graphics/texture.h>
Go to the source code of this file.
Namespaces | |
namespace | unravel |
Macros | |
#define | SAMPLER_POINT_CLAMP (BGFX_SAMPLER_POINT | BGFX_SAMPLER_UVW_CLAMP) |
#define | SAMPLER_POINT_MIRROR (BGFX_SAMPLER_POINT | BGFX_SAMPLER_UVW_MIRROR) |
#define | SAMPLER_LINEAR_CLAMP (BGFX_SAMPLER_UVW_CLAMP) |
#define | SSAO_DEPTH_MIP_LEVELS 4 |
Functions | |
void | unravel::vec2Set (float *_v, float _x, float _y) |
void | unravel::vec4Set (float *_v, float _x, float _y, float _z, float _w) |
void | unravel::vec4iSet (int32_t *_v, int32_t _x, int32_t _y, int32_t _z, int32_t _w) |
#define SAMPLER_LINEAR_CLAMP (BGFX_SAMPLER_UVW_CLAMP) |
Definition at line 12 of file assao_pass.cpp.
#define SAMPLER_POINT_CLAMP (BGFX_SAMPLER_POINT | BGFX_SAMPLER_UVW_CLAMP) |
Definition at line 10 of file assao_pass.cpp.
#define SAMPLER_POINT_MIRROR (BGFX_SAMPLER_POINT | BGFX_SAMPLER_UVW_MIRROR) |
Definition at line 11 of file assao_pass.cpp.
#define SSAO_DEPTH_MIP_LEVELS 4 |
Definition at line 14 of file assao_pass.cpp.