295 auto reg = dotnet::internal_call_registry(
"Unravel.Core.CharacterControllerComponent");
296 reg.add_internal_call(
"internal_m2n_cc_move", dotnet_internal_call(internal_m2n_cc_move));
297 reg.add_internal_call(
"internal_m2n_cc_jump", dotnet_internal_call(internal_m2n_cc_jump));
298 reg.add_internal_call(
"internal_m2n_cc_apply_impulse", dotnet_internal_call(internal_m2n_cc_apply_impulse));
299 reg.add_internal_call(
"internal_m2n_cc_warp", dotnet_internal_call(internal_m2n_cc_warp));
301 reg.add_internal_call(
"internal_m2n_cc_get_is_grounded", dotnet_internal_call(internal_m2n_cc_get_is_grounded));
302 reg.add_internal_call(
"internal_m2n_cc_get_can_jump", dotnet_internal_call(internal_m2n_cc_get_can_jump));
303 reg.add_internal_call(
"internal_m2n_cc_get_velocity", dotnet_internal_call(internal_m2n_cc_get_velocity));
305 reg.add_internal_call(
"internal_m2n_cc_get_linear_velocity", dotnet_internal_call(internal_m2n_cc_get_linear_velocity));
306 reg.add_internal_call(
"internal_m2n_cc_set_linear_velocity", dotnet_internal_call(internal_m2n_cc_set_linear_velocity));
308 reg.add_internal_call(
"internal_m2n_cc_get_radius", dotnet_internal_call(internal_m2n_cc_get_radius));
309 reg.add_internal_call(
"internal_m2n_cc_set_radius", dotnet_internal_call(internal_m2n_cc_set_radius));
310 reg.add_internal_call(
"internal_m2n_cc_get_height", dotnet_internal_call(internal_m2n_cc_get_height));
311 reg.add_internal_call(
"internal_m2n_cc_set_height", dotnet_internal_call(internal_m2n_cc_set_height));
312 reg.add_internal_call(
"internal_m2n_cc_get_center", dotnet_internal_call(internal_m2n_cc_get_center));
313 reg.add_internal_call(
"internal_m2n_cc_set_center", dotnet_internal_call(internal_m2n_cc_set_center));
314 reg.add_internal_call(
"internal_m2n_cc_get_step_height", dotnet_internal_call(internal_m2n_cc_get_step_height));
315 reg.add_internal_call(
"internal_m2n_cc_set_step_height", dotnet_internal_call(internal_m2n_cc_set_step_height));
316 reg.add_internal_call(
"internal_m2n_cc_get_slope_limit", dotnet_internal_call(internal_m2n_cc_get_slope_limit));
317 reg.add_internal_call(
"internal_m2n_cc_set_slope_limit", dotnet_internal_call(internal_m2n_cc_set_slope_limit));
318 reg.add_internal_call(
"internal_m2n_cc_get_skin_width", dotnet_internal_call(internal_m2n_cc_get_skin_width));
319 reg.add_internal_call(
"internal_m2n_cc_set_skin_width", dotnet_internal_call(internal_m2n_cc_set_skin_width));
320 reg.add_internal_call(
"internal_m2n_cc_get_gravity_scale", dotnet_internal_call(internal_m2n_cc_get_gravity_scale));
321 reg.add_internal_call(
"internal_m2n_cc_set_gravity_scale", dotnet_internal_call(internal_m2n_cc_set_gravity_scale));
322 reg.add_internal_call(
"internal_m2n_cc_get_terminal_velocity", dotnet_internal_call(internal_m2n_cc_get_terminal_velocity));
323 reg.add_internal_call(
"internal_m2n_cc_set_terminal_velocity", dotnet_internal_call(internal_m2n_cc_set_terminal_velocity));
324 reg.add_internal_call(
"internal_m2n_cc_get_linear_damping", dotnet_internal_call(internal_m2n_cc_get_linear_damping));
325 reg.add_internal_call(
"internal_m2n_cc_set_linear_damping", dotnet_internal_call(internal_m2n_cc_set_linear_damping));
327 reg.add_internal_call(
"internal_m2n_cc_get_include_layers", dotnet_internal_call(internal_m2n_cc_get_include_layers));
328 reg.add_internal_call(
"internal_m2n_cc_set_include_layers", dotnet_internal_call(internal_m2n_cc_set_include_layers));
329 reg.add_internal_call(
"internal_m2n_cc_get_exclude_layers", dotnet_internal_call(internal_m2n_cc_get_exclude_layers));
330 reg.add_internal_call(
"internal_m2n_cc_set_exclude_layers", dotnet_internal_call(internal_m2n_cc_set_exclude_layers));
331 reg.add_internal_call(
"internal_m2n_cc_get_collision_layers", dotnet_internal_call(internal_m2n_cc_get_collision_layers));
std::vector< float > scale