Unravel Engine C++ Reference
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defaults.cpp File Reference
#include "defaults.h"
#include <engine/assets/asset_manager.h>
#include <engine/animation/ecs/components/animation_component.h>
#include <engine/audio/ecs/components/audio_listener_component.h>
#include <engine/audio/ecs/components/audio_source_component.h>
#include <engine/ecs/components/id_component.h>
#include <engine/ecs/components/tag_component.h>
#include <engine/ecs/components/transform_component.h>
#include <engine/rendering/ecs/components/assao_component.h>
#include <engine/rendering/ecs/components/auto_exposure_component.h>
#include <engine/rendering/ecs/components/camera_component.h>
#include <engine/rendering/ecs/components/fxaa_component.h>
#include <engine/rendering/ecs/components/taa_component.h>
#include <engine/rendering/ecs/components/bloom_component.h>
#include <engine/rendering/ecs/components/tonemapping_component.h>
#include <engine/rendering/ecs/components/ssr_component.h>
#include <engine/rendering/ecs/components/ssil_component.h>
#include <engine/rendering/ecs/components/light_component.h>
#include <engine/rendering/ecs/components/model_component.h>
#include <engine/rendering/ecs/components/reflection_probe_component.h>
#include <engine/rendering/ecs/components/text_component.h>
#include <engine/rendering/ecs/components/particle_emitter_component.h>
#include <engine/rendering/default_textures.h>
#include <engine/rendering/ecs/components/volume_component.h>
#include <engine/ui/ecs/components/ui_document_component.h>
#include <engine/physics/ecs/components/physics_component.h>
#include <logging/logging.h>
#include <string_utils/utils.h>
#include <seq/seq.h>
#include <graphics/graphics.h>
#include <algorithm>
#include <array>
#include <cmath>
#include <limits>
#include <vector>

Go to the source code of this file.

Namespaces

namespace  unravel
 

Variable Documentation

◆ contact

math::vec3 contact {0.0f, 0.0f, 0.0f}

Definition at line 252 of file defaults.cpp.

◆ hit

bool hit = false

Definition at line 51 of file defaults.cpp.

◆ normal

math::vec3 normal {0.0f, 1.0f, 0.0f}

Definition at line 53 of file defaults.cpp.

◆ on_surface

bool on_surface = false

Definition at line 254 of file defaults.cpp.

◆ position

math::vec3 position {0.0f, 0.0f, 0.0f}

Definition at line 52 of file defaults.cpp.