Unravel Engine C++ Reference
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input::os_gamepad Member List

This is the complete list of members for input::os_gamepad, including all inherited members.

close_device()input::os_gamepad
gamepad()input::gamepadinline
get_axis_value(uint32_t axis) const -> float overrideinput::os_gamepadvirtual
get_button_state(uint32_t button) const -> button_state overrideinput::os_gamepadvirtual
get_device_type() const -> device_typeinput::input_deviceinline
get_name() const -> const std::string &overrideinput::os_gamepadvirtual
input_device(const device_type type)input::input_deviceinline
is_connected() const -> bool overrideinput::os_gamepadvirtual
is_down(uint32_t button) const -> bool overrideinput::os_gamepadvirtual
is_input_allowed() const -> boolinput::input_deviceinline
is_pressed(uint32_t button) const -> bool overrideinput::os_gamepadvirtual
is_released(uint32_t button) const -> bool overrideinput::os_gamepadvirtual
open_device()input::os_gamepad
os_gamepad(int index)input::os_gamepad
refresh_device()input::os_gamepad
set_is_input_allowed(bool allowed)input::input_deviceinline
update()input::os_gamepad
~input_device()input::input_deviceinlinevirtual
~os_gamepad() overrideinput::os_gamepad