#include <gamepad.hpp>
Definition at line 8 of file gamepad.hpp.
◆ gamepad()
input::gamepad::gamepad |
( |
| ) |
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inline |
◆ get_axis_value()
virtual auto input::gamepad::get_axis_value |
( |
uint32_t | axis | ) |
const -> float |
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pure virtual |
◆ get_button_state()
virtual auto input::gamepad::get_button_state |
( |
uint32_t | button | ) |
const -> button_state |
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pure virtual |
◆ is_connected()
virtual auto input::gamepad::is_connected |
( |
| ) |
const -> bool |
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pure virtual |
◆ is_down()
virtual auto input::gamepad::is_down |
( |
uint32_t | button | ) |
const -> bool |
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pure virtual |
◆ is_pressed()
virtual auto input::gamepad::is_pressed |
( |
uint32_t | button | ) |
const -> bool |
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pure virtual |
◆ is_released()
virtual auto input::gamepad::is_released |
( |
uint32_t | button | ) |
const -> bool |
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pure virtual |
The documentation for this class was generated from the following file:
- C:/Workspace/github/UnravelEngine/UnravelEngine/engine/engine/input/action_map/gamepad.hpp