#include <animation_system.h>
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static void | on_create_component (entt::registry &r, entt::entity e) |
| Called when the component is created.
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static void | on_destroy_component (entt::registry &r, entt::entity e) |
| Called when the component is destroyed.
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Definition at line 10 of file animation_system.h.
◆ deinit()
auto unravel::animation_system::deinit |
( |
rtti::context & | ctx | ) |
-> bool |
◆ init()
auto unravel::animation_system::init |
( |
rtti::context & | ctx | ) |
-> bool |
◆ on_create_component()
void unravel::animation_system::on_create_component |
( |
entt::registry & | r, |
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entt::entity | e ) |
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static |
Called when the component is created.
- Parameters
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r | The registry containing the component. |
e | The entity associated with the component. |
Definition at line 57 of file animation_system.cpp.
◆ on_destroy_component()
void unravel::animation_system::on_destroy_component |
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entt::registry & | r, |
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entt::entity | e ) |
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static |
Called when the component is destroyed.
- Parameters
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r | The registry containing the component. |
e | The entity associated with the component. |
Definition at line 62 of file animation_system.cpp.
◆ on_frame_update()
void unravel::animation_system::on_frame_update |
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scene & | scn, |
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delta_t | dt ) |
Updates the physics system for each frame.
- Parameters
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ctx | The context for the update. |
dt | The delta time for the frame. |
Definition at line 265 of file animation_system.cpp.
◆ on_play_begin()
void unravel::animation_system::on_play_begin |
( |
hpp::span< const entt::handle > | entities, |
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delta_t | dt ) |
The documentation for this class was generated from the following files:
- C:/Workspace/github/UnravelEngine/UnravelEngine/engine/engine/animation/ecs/systems/animation_system.h
- C:/Workspace/github/UnravelEngine/UnravelEngine/engine/engine/animation/ecs/systems/animation_system.cpp