Unravel Engine C++ Reference
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This is the complete list of members for unravel::physics_system, including all inherited members.
apply_explosion_force(physics_component &comp, float explosion_force, const math::vec3 &explosion_position, float explosion_radius, float upwards_modifier, force_mode mode) | unravel::physics_system | static |
apply_force(physics_component &comp, const math::vec3 &force, force_mode mode) | unravel::physics_system | static |
apply_torque(physics_component &comp, const math::vec3 &torque, force_mode mode) | unravel::physics_system | static |
backend_type typedef | unravel::physics_system | |
clear_kinematic_velocities(physics_component &comp) | unravel::physics_system | static |
deinit(rtti::context &ctx) -> bool | unravel::physics_system | |
init(rtti::context &ctx) -> bool | unravel::physics_system | |
on_create_component(entt::registry &r, entt::entity e) | unravel::physics_system | static |
on_destroy_component(entt::registry &r, entt::entity e) | unravel::physics_system | static |
ray_cast(const math::vec3 &origin, const math::vec3 &direction, float max_distance, int layer_mask, bool query_sensors) const -> hpp::optional< raycast_hit > | unravel::physics_system | |
ray_cast_all(const math::vec3 &origin, const math::vec3 &direction, float max_distance, int layer_mask, bool query_sensors) const -> physics_vector< raycast_hit > | unravel::physics_system | |
sphere_cast(const math::vec3 &origin, const math::vec3 &direction, float radius, float max_distance, int layer_mask, bool query_sensors) const -> hpp::optional< raycast_hit > | unravel::physics_system | |
sphere_cast_all(const math::vec3 &origin, const math::vec3 &direction, float radius, float max_distance, int layer_mask, bool query_sensors) const -> physics_vector< raycast_hit > | unravel::physics_system | |
sphere_overlap(const math::vec3 &origin, float radius, int layer_mask, bool query_sensors) const -> physics_vector< entt::entity > | unravel::physics_system |