Unravel Engine C++ Reference
Loading...
Searching...
No Matches
unravel::physics_system Member List

This is the complete list of members for unravel::physics_system, including all inherited members.

apply_explosion_force(physics_component &comp, float explosion_force, const math::vec3 &explosion_position, float explosion_radius, float upwards_modifier, force_mode mode)unravel::physics_systemstatic
apply_force(physics_component &comp, const math::vec3 &force, force_mode mode)unravel::physics_systemstatic
apply_torque(physics_component &comp, const math::vec3 &torque, force_mode mode)unravel::physics_systemstatic
backend_type typedefunravel::physics_system
clear_kinematic_velocities(physics_component &comp)unravel::physics_systemstatic
deinit(rtti::context &ctx) -> boolunravel::physics_system
init(rtti::context &ctx) -> boolunravel::physics_system
on_create_component(entt::registry &r, entt::entity e)unravel::physics_systemstatic
on_destroy_component(entt::registry &r, entt::entity e)unravel::physics_systemstatic
ray_cast(const math::vec3 &origin, const math::vec3 &direction, float max_distance, int layer_mask, bool query_sensors) const -> hpp::optional< raycast_hit >unravel::physics_system
ray_cast_all(const math::vec3 &origin, const math::vec3 &direction, float max_distance, int layer_mask, bool query_sensors) const -> physics_vector< raycast_hit >unravel::physics_system
sphere_cast(const math::vec3 &origin, const math::vec3 &direction, float radius, float max_distance, int layer_mask, bool query_sensors) const -> hpp::optional< raycast_hit >unravel::physics_system
sphere_cast_all(const math::vec3 &origin, const math::vec3 &direction, float radius, float max_distance, int layer_mask, bool query_sensors) const -> physics_vector< raycast_hit >unravel::physics_system
sphere_overlap(const math::vec3 &origin, float radius, int layer_mask, bool query_sensors) const -> physics_vector< entt::entity >unravel::physics_system