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Unravel Engine C++ Reference
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HDR temporal anti-aliasing resolve (depth reprojection). Phase 2: optional velocity buffer. More...
#include <taa_pass.h>
Classes | |
| struct | run_params |
| struct | settings |
Public Member Functions | |
| auto | init (rtti::context &ctx) -> bool |
| auto | run (gfx::render_view &rview, const run_params ¶ms) -> gfx::frame_buffer::ptr |
| void | release_resources (gfx::render_view &rview) |
HDR temporal anti-aliasing resolve (depth reprojection). Phase 2: optional velocity buffer.
Definition at line 15 of file taa_pass.h.
| auto unravel::taa_pass::init | ( | rtti::context & | ctx | ) | -> bool |
Definition at line 19 of file taa_pass.cpp.
| void unravel::taa_pass::release_resources | ( | gfx::render_view & | rview | ) |
Definition at line 151 of file taa_pass.cpp.
| auto unravel::taa_pass::run | ( | gfx::render_view & | rview, |
| const run_params & | params ) -> gfx::frame_buffer::ptr |
Definition at line 69 of file taa_pass.cpp.