Unravel Engine C++ Reference
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deadzone.hpp File Reference
#include "point.hpp"
#include <cmath>
#include <functional>

Go to the source code of this file.

Namespaces

namespace  input
 

Typedefs

using input::deadzone_float_filter = std::function<float(const float, const float)>
 
using input::deadzone_point_filter = std::function<point(const float, const float, const float)>
 

Functions

static auto input::no_deadzone (const float deadzone, const float value) -> float
 
static auto input::basic_deadzone (const float deadzone, const float value) -> float
 
static auto input::no_deadzone (const float deadzone, const float x, const float y) -> point
 
static auto input::radial_deadzone (const float deadzone, const float x, const float y) -> point