9auto to_bx(
const math::vec3& data) -> bx::Vec3;
void draw(DebugDrawEncoder &dde, const physics_sphere_shape &sh)
auto to_bx(const glm::vec3 &data) -> bx::Vec3
Represents a box shape for physics calculations.
Represents a capsule shape for physics calculations.
Represents a compound shape that can contain multiple types of shapes.
Represents a cylinder shape for physics calculations.
Represents a sphere shape for physics calculations.