auto entity_id_string(entt::handle entity) -> std::string
Stable id string for MCP/editor tooling (UUID preferred).
auto find_entity_by_id(scene &scn, const std::string &id) -> entt::handle
Resolve an entity by UUID string or integral entt id.
auto collect_component_pretty_names(entt::handle entity) -> std::vector< std::string >
Component pretty-names present on the entity (inspectable + Script).
auto entity_components_serialized(entt::handle entity) -> std::string
Full associative serialization of serializeable components (scene-file format).
auto entity_to_summary_json(entt::handle entity, int depth, int max_depth) -> std::string
JSON summary: transform, component pretty-names, optional children.