#include "mesh_importer.h"
#include "bimg/bimg.h"
#include <graphics/graphics.h>
#include <logging/logging.h>
#include <math/math.h>
#include <string_utils/utils.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/GltfMaterial.h>
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/Importer.hpp>
#include <assimp/LogStream.hpp>
#include <assimp/ProgressHandler.hpp>
#include <assimp/material.h>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <bx/file.h>
#include <graphics/utils/bgfx_utils.h>
#include <algorithm>
#include <filesystem/filesystem.h>
#include <queue>
#include <tuple>
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