Class representing a camera. Contains functionality for manipulating and updating a camera....
static auto get_entity_icon(entt::handle entity) -> std::string
void focus_entities(entt::handle camera, const std::vector< entt::handle > &entities)
void duplicate_entities(const std::vector< entt::handle > &entities)
static auto get_entity_name(entt::handle entity) -> std::string
Gets the entity name from tag component.
static auto get_entity_display_color(entt::handle entity) -> ImVec4
entity_panel(imgui_panels *parent)
void on_frame_ui_render()
void delete_entities(const std::vector< entt::handle > &entities)