42 std::uint16_t _height,
44 std::uint32_t _texture_flags = BGFX_SAMPLER_U_CLAMP | BGFX_SAMPLER_V_CLAMP);
64 frame_buffer(
const std::vector<fbo_attachment>& textures);
76 std::uint16_t _height,
88 void populate(
const std::vector<texture::ptr>& textures);
89 void populate(
const std::vector<fbo_attachment>& textures);
135 std::vector<fbo_attachment> textures_;
frame_buffer(void *_nwh, std::uint16_t _width, std::uint16_t _height, texture_format _format=texture_format::Count, texture_format _depth_format=texture_format::Count)