12class camera_component;
32 auto begin_panel(
const char*
name, ImGuiWindowFlags flags) ->
bool override;
34 bool is_visible_force_{};
35 int visualize_passes_{-1};
36 int m_skip_frames_{0};
void deinit(rtti::context &ctx)
void init(rtti::context &ctx)
void on_after_render(rtti::context &ctx) override
void on_frame_update(rtti::context &ctx, delta_t dt)
void draw_ui(rtti::context &ctx) override
void on_frame_render(rtti::context &ctx, delta_t dt)
void set_visible_force(bool visible)
game_panel(imgui_panels *parent, const char *name)
void on_frame_before_render(rtti::context &ctx, delta_t dt)
std::chrono::duration< float > delta_t