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| auto | unravel::find_facing_adjustment_rotation (entt::handle entity) -> math::quat |
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| auto | unravel::bones_collect (entt::handle end_effector, size_t num_bones_in_chain) -> ik_vector< transform_component * > |
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| auto | unravel::get_end_position (transform_component *comp) -> math::vec3 |
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| void | unravel::apply_pole_constraint (ik_vector< math::vec3 > &positions, const math::vec3 &pole) |
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| void | unravel::update_rotations_from_positions (ik_vector< transform_component * > &chain, const ik_vector< math::vec3 > &positions, const math::quat &facing_correction) |
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| auto | unravel::ccdik_advanced (ik_vector< transform_component * > &chain, math::vec3 target, const math::vec3 &pole, const math::quat &facing_correction, float threshold=0.001f, int maxIterations=10, float damping_error_threshold=0.5f, float weight_exponent=1.0f) -> bool |
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| auto | unravel::fabrik (ik_vector< transform_component * > &chain, const math::vec3 &target, const math::vec3 &pole, const math::quat &facing_correction, float threshold=0.001f, int max_iterations=10) -> bool |
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| auto | unravel::solve_two_bone_ik (transform_component *start_joint, transform_component *mid_joint, transform_component *end_joint, const math::vec3 &target, const math::vec3 &pole, const math::quat &facing_correction, float weight, float soften) -> bool |
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| auto | unravel::ik_set_position_ccd (entt::handle end_effector, const math::vec3 &target, const math::vec3 &pole, size_t num_bones_in_chain, int max_iterations, float threshold) -> bool |
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| auto | unravel::ik_set_position_fabrik (entt::handle end_effector, const math::vec3 &target, const math::vec3 &pole, size_t num_bones_in_chain, int max_iterations, float threshold) -> bool |
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| auto | unravel::ik_set_position_two_bone (entt::handle end_effector, const math::vec3 &target, const math::vec3 &pole, float weight, float soften) -> bool |
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| auto | unravel::ik_look_at_position (entt::handle end_effector, const math::vec3 &target, float weight) -> bool |
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| auto | unravel::ik_get_facing_adjustment_rotation (entt::handle end_effector) -> math::quat |
| | Returns the armature root local rotation for the model owning this bone.
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