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Unravel Engine C++ Reference
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Go to the source code of this file.
Classes | |
| struct | unravel::ps_soa::gpu_sim_particle |
| Packed sim particle for compute (80 bytes / 5 x vec4). More... | |
| struct | unravel::ps_soa::gpu_pack_uniforms |
| Uniform vec4 packing for compute (set as float[4] arrays). More... | |
Namespaces | |
| namespace | unravel |
| namespace | unravel::ps_soa |
Enumerations | |
| enum class | unravel::ps_soa::particle_sim_backend : uint8_t { unravel::ps_soa::cpu = 0 , unravel::ps_soa::gpu = 1 } |
| Selects CPU vs resident-GPU simulation backend. More... | |
Functions | |
| auto | unravel::ps_soa::gpu_feature_mask (emitter_feature features) -> uint32_t |
Variables | |
| constexpr uint16_t | unravel::ps_soa::k_gpu_instance_stride = 96 |
| GPU instance row matches vs_particle_instanced i_data0..i_data5 (96 bytes). | |
| constexpr uint32_t | unravel::ps_soa::k_gpu_instance_floats = k_gpu_instance_stride / sizeof(float) |
| constexpr uint32_t | unravel::ps_soa::k_gpu_sim_floats_per_particle = 20 |
| constexpr uint32_t | unravel::ps_soa::k_gpu_sim_vec4s_per_particle = 5 |
| constexpr uint32_t | unravel::ps_soa::k_gpu_lut_size = 256 |
| constexpr uint32_t | unravel::ps_soa::k_gpu_cs_threads = 64 |