|
Unravel Engine C++ Reference
|
#include "pipeline.h"#include <engine/rendering/batch_collector.h>#include <engine/assets/asset_manager.h>#include <engine/ecs/components/transform_component.h>#include <engine/ecs/components/layer_component.h>#include <engine/rendering/ecs/components/camera_component.h>#include <engine/rendering/ecs/components/model_component.h>#include <engine/rendering/ecs/components/text_component.h>#include <engine/rendering/ecs/components/assao_component.h>#include <engine/rendering/ecs/components/fxaa_component.h>#include <engine/rendering/ecs/components/tonemapping_component.h>#include <engine/rendering/ecs/components/ssr_component.h>#include <engine/rendering/ecs/components/particle_emitter_component.h>#include <engine/rendering/ecs/systems/particle_system.h>#include <engine/profiler/profiler.h>#include <poolstl/poolstl.hpp>Go to the source code of this file.
Namespaces | |
| namespace | unravel |
| namespace | unravel::rendering |
Macros | |
| #define | POOLSTL_STD_SUPPLEMENT 1 |
| #define POOLSTL_STD_SUPPLEMENT 1 |
Definition at line 18 of file pipeline.cpp.