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Unravel Engine C++ Reference
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#include "pipeline.h"#include "bx/bx.h"#include "engine/rendering/camera.h"#include "glm/ext.hpp"#include <engine/rendering/batch_collector.h>#include <engine/assets/asset_manager.h>#include <engine/ecs/components/transform_component.h>#include <engine/ecs/components/layer_component.h>#include <engine/rendering/ecs/components/camera_component.h>#include <engine/rendering/ecs/components/model_component.h>#include <engine/rendering/ecs/components/text_component.h>#include <engine/ui/ecs/components/ui_document_component.h>#include <engine/rendering/ecs/components/assao_component.h>#include <engine/rendering/ecs/components/auto_exposure_component.h>#include <engine/rendering/ecs/components/bloom_component.h>#include <engine/rendering/ecs/components/fxaa_component.h>#include <engine/rendering/ecs/components/taa_component.h>#include <engine/rendering/ecs/components/tonemapping_component.h>#include <engine/rendering/ecs/components/ssr_component.h>#include <engine/rendering/ecs/components/ssil_component.h>#include <engine/rendering/pipeline/volume_resolver.h>#include <engine/rendering/ecs/components/particle_emitter_component.h>#include <engine/rendering/ecs/systems/particle_system.h>#include <RmlUi/Core/ElementDocument.h>#include <graphics/graphics.h>#include <graphics/vertex_decl.h>#include <engine/profiler/profiler.h>#include <poolstl/poolstl.hpp>#include <concurrency/concurrentqueue.h>#include <algorithm>#include <atomic>Go to the source code of this file.
Namespaces | |
| namespace | unravel |
| namespace | unravel::rendering |
Macros | |
| #define | POOLSTL_STD_SUPPLEMENT 1 |
| #define POOLSTL_STD_SUPPLEMENT 1 |
Definition at line 31 of file pipeline.cpp.