Unravel Engine C++ Reference
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#include "pipeline.h"
#include <engine/assets/asset_manager.h>
#include <engine/ecs/components/transform_component.h>
#include <engine/ecs/components/layer_component.h>
#include <engine/rendering/ecs/components/camera_component.h>
#include <engine/rendering/ecs/components/model_component.h>
#include <engine/rendering/ecs/components/text_component.h>
#include <engine/rendering/ecs/components/assao_component.h>
#include <engine/rendering/ecs/components/fxaa_component.h>
#include <engine/rendering/ecs/components/tonemapping_component.h>
#include <engine/rendering/ecs/components/ssr_component.h>
#include <engine/profiler/profiler.h>
#include <poolstl/poolstl.hpp>
Go to the source code of this file.
Namespaces | |
namespace | unravel |
namespace | unravel::rendering |
Macros | |
#define | POOLSTL_STD_SUPPLEMENT 1 |
#define POOLSTL_STD_SUPPLEMENT 1 |
Definition at line 15 of file pipeline.cpp.