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Unravel Engine C++ Reference
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#include "scene.h"#include "uuid/uuid.h"#include <engine/ecs/components/id_component.h>#include <engine/ecs/components/layer_component.h>#include <engine/ecs/components/tag_component.h>#include <engine/ecs/components/transform_component.h>#include <engine/ecs/components/prefab_component.h>#include <engine/physics/ecs/components/physics_component.h>#include <engine/physics/ecs/components/character_controller_component.h>#include <engine/physics/ecs/systems/physics_system.h>#include <engine/rendering/ecs/components/model_component.h>#include <engine/rendering/ecs/components/particle_emitter_component.h>#include <engine/animation/ecs/components/animation_component.h>#include <engine/animation/ecs/systems/animation_system.h>#include <engine/scripting/ecs/components/script_component.h>#include <engine/scripting/ecs/systems/script_system.h>#include <engine/rendering/ecs/systems/rendering_system.h>#include <engine/ui/ecs/components/ui_document_component.h>#include <engine/ui/ecs/systems/ui_system.h>#include <engine/events.h>#include <engine/play_mode.h>#include <engine/meta/ecs/entity.hpp>#include <engine/profiler/profiler.h>#include <logging/logging.h>Go to the source code of this file.
Namespaces | |
| namespace | unravel |
| namespace | entt |
Functions | |
| auto | unravel::find_entity_by_uuid (entt::registry ®istry, const hpp::uuid &target_uuid) -> entt::handle |
| Finds an entity by id_component UUID in a registry (no scene wrapper required). | |