Unravel Engine C++ Reference
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#include "scene_panel.h"
#include "../panel.h"
#include "../panels_defs.h"
#include "imgui_widgets/utils.h"
#include <editor/editing/editing_manager.h>
#include <editor/editing/picking_manager.h>
#include <editor/editing/thumbnail_manager.h>
#include <editor/editing/actions/entity_actions.h>
#include <editor/hub/panels/inspector_panel/inspectors/inspectors.h>
#include <editor/shortcuts.h>
#include <engine/assets/asset_manager.h>
#include <engine/assets/impl/asset_extensions.h>
#include <engine/defaults/defaults.h>
#include <engine/ecs/components/transform_component.h>
#include <engine/ecs/ecs.h>
#include <engine/rendering/ecs/components/assao_component.h>
#include <engine/rendering/ecs/components/camera_component.h>
#include <engine/rendering/ecs/components/fxaa_component.h>
#include <engine/rendering/ecs/components/model_component.h>
#include <engine/rendering/ecs/components/text_component.h>
#include <engine/rendering/ecs/components/tonemapping_component.h>
#include <engine/rendering/ecs/systems/model_system.h>
#include <engine/rendering/ecs/systems/rendering_system.h>
#include <engine/rendering/mesh.h>
#include <engine/rendering/model.h>
#include <engine/rendering/material.h>
#include <engine/rendering/renderer.h>
#include <seq/seq.h>
#include <imgui/imgui.h>
#include <imgui/imgui_internal.h>
#include <imgui_widgets/gizmo.h>
#include <imgui_widgets/imcoolbar.h>
#include <algorithm>
#include <filesystem/filesystem.h>
#include <logging/logging.h>
#include <numeric>
Go to the source code of this file.
Namespaces | |
namespace | unravel |
std::string current_drag_material |
Definition at line 62 of file scene_panel.cpp.
bool is_previewing = false |
Definition at line 61 of file scene_panel.cpp.
entt::handle last_preview_entity |
Definition at line 59 of file scene_panel.cpp.
std::vector<asset_handle<material> > original_materials |
Definition at line 60 of file scene_panel.cpp.