|
Unravel Engine C++ Reference
|
#include "scene_panel.h"#include "../panel.h"#include "../panels_defs.h"#include "imgui_widgets/utils.h"#include <editor/editing/editing_manager.h>#include <editor/editing/picking_manager.h>#include <editor/editing/thumbnail_manager.h>#include <editor/editing/actions/entity_actions.h>#include <editor/hub/panels/inspector_panel/inspectors/inspectors.h>#include <editor/shortcuts.h>#include <engine/assets/asset_manager.h>#include <engine/assets/impl/asset_extensions.h>#include <engine/defaults/defaults.h>#include <engine/ecs/components/transform_component.h>#include <engine/ecs/ecs.h>#include <engine/rendering/ecs/components/assao_component.h>#include <engine/rendering/ecs/components/camera_component.h>#include <engine/rendering/ecs/components/fxaa_component.h>#include <engine/rendering/ecs/components/model_component.h>#include <engine/rendering/ecs/components/text_component.h>#include <engine/rendering/ecs/components/tonemapping_component.h>#include <engine/rendering/ecs/systems/model_system.h>#include <engine/rendering/ecs/systems/rendering_system.h>#include <engine/rendering/mesh.h>#include <engine/rendering/model.h>#include <engine/rendering/material.h>#include <engine/rendering/renderer.h>#include <seq/seq.h>#include <imgui/imgui.h>#include <imgui/imgui_internal.h>#include <imgui_widgets/gizmo.h>#include <imgui_widgets/imcoolbar.h>#include <algorithm>#include <filesystem/filesystem.h>#include <logging/logging.h>#include <numeric>Go to the source code of this file.
Namespaces | |
| namespace | unravel |
| std::string current_drag_material |
Definition at line 62 of file scene_panel.cpp.
| bool is_previewing = false |
Definition at line 61 of file scene_panel.cpp.
| entt::handle last_preview_entity |
Definition at line 59 of file scene_panel.cpp.
| std::vector<asset_handle<material> > original_materials |
Definition at line 60 of file scene_panel.cpp.