Unravel Engine C++ Reference
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#include "script_system.h"
#include "engine/assets/impl/asset_extensions.h"
#include <engine/assets/impl/asset_compiler.h>
#include <engine/ecs/components/transform_component.h>
#include <engine/ecs/ecs.h>
#include <engine/engine.h>
#include <engine/events.h>
#include <engine/meta/ecs/entity.hpp>
#include <engine/scripting/ecs/components/script_component.h>
#include <engine/scripting/script.h>
#include <engine/profiler/profiler.h>
#include <monopp/mono_exception.h>
#include <monopp/mono_field_invoker.h>
#include <monopp/mono_internal_call.h>
#include <monopp/mono_method_invoker.h>
#include <monopp/mono_property_invoker.h>
#include <core/base/platform/config.hpp>
#include <filesystem/filesystem.h>
#include <logging/logging.h>
#include <seq/seq.h>
#include <simulation/simulation.h>
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Namespaces | |
namespace | unravel |
Functions | |
auto | unravel::validate_paths (const mono::compiler_paths &paths) -> bool |