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Unravel Engine C++ Reference
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#include "script_system.h"#include "engine/assets/impl/asset_extensions.h"#include <engine/assets/impl/asset_compiler.h>#include <engine/ecs/components/transform_component.h>#include <engine/ecs/ecs.h>#include <engine/engine.h>#include <engine/events.h>#include <engine/meta/ecs/entity.hpp>#include <engine/profiler/profiler.h>#include <engine/scripting/ecs/components/script_component.h>#include <engine/scripting/script.h>#include <monopp/mono_exception.h>#include <monopp/mono_field_invoker.h>#include <monopp/mono_internal_call.h>#include <monopp/mono_logger.h>#include <monopp/mono_method_invoker.h>#include <monopp/mono_property_invoker.h>#include <core/base/platform/config.hpp>#include <filesystem/filesystem.h>#include <logging/logging.h>#include <seq/seq.h>#include <simulation/simulation.h>Go to the source code of this file.
Namespaces | |
| namespace | unravel |
Functions | |
| auto | unravel::validate_paths (const mono::compiler_paths &paths) -> bool |