Unravel Engine C++ Reference
|
#include "shadow.h"
#include <engine/assets/asset_manager.h>
#include <engine/defaults/defaults.h>
#include <engine/ecs/components/transform_component.h>
#include <engine/engine.h>
#include <engine/events.h>
#include <engine/rendering/camera.h>
#include <engine/rendering/ecs/components/camera_component.h>
#include <engine/rendering/ecs/components/model_component.h>
#include <engine/rendering/material.h>
#include <engine/rendering/mesh.h>
#include <engine/rendering/model.h>
#include <engine/rendering/renderer.h>
#include <graphics/index_buffer.h>
#include <graphics/render_pass.h>
#include <graphics/render_view.h>
#include <graphics/texture.h>
#include <graphics/vertex_buffer.h>
Go to the source code of this file.
Namespaces | |
namespace | unravel |
namespace | unravel::shadow |
Macros | |
#define | SET_CLAMPED_VAL(x, val) |