|
Unravel Engine C++ Reference
|
#include "shadow.h"#include <engine/assets/asset_manager.h>#include <engine/rendering/pipeline/deferred/pipeline.h>#include <engine/defaults/defaults.h>#include <engine/ecs/components/transform_component.h>#include <engine/engine.h>#include <engine/events.h>#include <engine/rendering/camera.h>#include <engine/rendering/ecs/components/camera_component.h>#include <engine/rendering/ecs/components/model_component.h>#include <engine/rendering/material.h>#include <engine/rendering/mesh.h>#include <engine/rendering/model.h>#include <engine/rendering/renderer.h>#include <graphics/index_buffer.h>#include <graphics/render_pass.h>#include <graphics/render_view.h>#include <graphics/texture.h>#include <graphics/vertex_buffer.h>Go to the source code of this file.
Namespaces | |
| namespace | unravel |
| namespace | unravel::shadow |
Macros | |
| #define | SET_CLAMPED_VAL(x, val) |