3#include <engine/engine_export.h>
6#include <entt/entt.hpp>
size_t seq_id_t
Represents a unique identifier for sequence actions.
void teardown(splash_scene_state &state)
auto is_finished(const splash_scene_state &state) -> bool
void update(rtti::context &ctx, splash_scene_state &state)
auto has_content(rtti::context &ctx) -> bool
auto get_document_key(rtti::context &ctx) -> std::string
void setup(rtti::context &ctx, scene &scn, splash_scene_state &state)
Represents an action within the sequence management system. Contains lifecycle events and management ...
Represents a scene in the ACE framework, managing entities and their relationships.
seq::seq_action pending_sequence