#include <gamepad_action_map.hpp>
Definition at line 17 of file gamepad_action_map.hpp.
◆ operator==
◆ max_analog_value
| float input::gamepad_action_map::gamepad_entry::max_analog_value {} |
◆ min_analog_value
| float input::gamepad_action_map::gamepad_entry::min_analog_value {} |
◆ range
| axis_range input::gamepad_action_map::gamepad_entry::range {} |
◆ type
| input_type input::gamepad_action_map::gamepad_entry::type {} |
◆ value
| uint32_t input::gamepad_action_map::gamepad_entry::value {} |
The documentation for this struct was generated from the following file: