Unravel Engine C++ Reference
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input::gamepad_action_map::gamepad_entry Struct Reference

#include <gamepad_action_map.hpp>

Public Attributes

input_type type {}
 
axis_range range {}
 
uint32_t value {}
 
float min_analog_value {}
 
float max_analog_value {}
 

Friends

auto operator== (const gamepad_entry &lhs, const gamepad_entry &rhs) -> bool=default
 

Detailed Description

Definition at line 17 of file gamepad_action_map.hpp.

Friends And Related Symbol Documentation

◆ operator==

auto operator== ( const gamepad_entry & lhs,
const gamepad_entry & rhs ) -> bool=default
friend

Member Data Documentation

◆ max_analog_value

float input::gamepad_action_map::gamepad_entry::max_analog_value {}

Definition at line 23 of file gamepad_action_map.hpp.

◆ min_analog_value

float input::gamepad_action_map::gamepad_entry::min_analog_value {}

Definition at line 22 of file gamepad_action_map.hpp.

◆ range

axis_range input::gamepad_action_map::gamepad_entry::range {}

Definition at line 20 of file gamepad_action_map.hpp.

◆ type

input_type input::gamepad_action_map::gamepad_entry::type {}

Definition at line 19 of file gamepad_action_map.hpp.

◆ value

uint32_t input::gamepad_action_map::gamepad_entry::value {}

Definition at line 21 of file gamepad_action_map.hpp.


The documentation for this struct was generated from the following file: