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Unravel Engine C++ Reference
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Per-frame state passed to begin_frame. Contains all mutable state for the render pass. More...
#include <RmlUi_Backend_Engine.h>
Public Attributes | |
| int | viewport_width = 0 |
| int | viewport_height = 0 |
| int | viewport_offset_x = 0 |
| int | viewport_offset_y = 0 |
| gfx::frame_buffer::ptr | framebuffer |
| bool | clear_to_transparent = false |
| std::shared_ptr< RmlUi_RenderLayerStack > | render_layers |
Per-frame state passed to begin_frame. Contains all mutable state for the render pass.
Definition at line 30 of file RmlUi_Backend_Engine.h.
| bool unravel::RmlUi_FrameState::clear_to_transparent = false |
Definition at line 37 of file RmlUi_Backend_Engine.h.
| gfx::frame_buffer::ptr unravel::RmlUi_FrameState::framebuffer |
Definition at line 36 of file RmlUi_Backend_Engine.h.
| std::shared_ptr<RmlUi_RenderLayerStack> unravel::RmlUi_FrameState::render_layers |
Definition at line 38 of file RmlUi_Backend_Engine.h.
| int unravel::RmlUi_FrameState::viewport_height = 0 |
Definition at line 33 of file RmlUi_Backend_Engine.h.
| int unravel::RmlUi_FrameState::viewport_offset_x = 0 |
Definition at line 34 of file RmlUi_Backend_Engine.h.
| int unravel::RmlUi_FrameState::viewport_offset_y = 0 |
Definition at line 35 of file RmlUi_Backend_Engine.h.
| int unravel::RmlUi_FrameState::viewport_width = 0 |
Definition at line 32 of file RmlUi_Backend_Engine.h.