#include <RmlUi_RenderLayerStack.h>
Definition at line 19 of file RmlUi_RenderLayerStack.h.
◆ get_color_texture()
| auto unravel::RmlUi_LayerFramebuffer::get_color_texture |
( |
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const -> gfx::texture::ptr
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inline |
◆ get_depth_texture()
| auto unravel::RmlUi_LayerFramebuffer::get_depth_texture |
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const -> gfx::texture::ptr
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inline |
◆ get_size()
| auto unravel::RmlUi_LayerFramebuffer::get_size |
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| ) |
const -> usize32_t
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inline |
◆ is_valid()
| auto unravel::RmlUi_LayerFramebuffer::is_valid |
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| ) |
const -> bool |
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inline |
◆ framebuffer
◆ layer_id
| uint64_t unravel::RmlUi_LayerFramebuffer::layer_id = 0 |
◆ needs_rebind
| bool unravel::RmlUi_LayerFramebuffer::needs_rebind = true |
◆ pass_id
◆ samples
| int unravel::RmlUi_LayerFramebuffer::samples = 1 |
The documentation for this struct was generated from the following file: