Unravel Engine C++ Reference
|
#include <atmospheric_pass.h>
Public Attributes | |
math::vec3 | light_direction = math::normalize(math::vec3(0.2f, -0.8f, 1.0f)) |
float | turbidity = 1.9f |
Definition at line 13 of file atmospheric_pass.h.
math::vec3 unravel::atmospheric_pass::run_params::light_direction = math::normalize(math::vec3(0.2f, -0.8f, 1.0f)) |
Definition at line 15 of file atmospheric_pass.h.
float unravel::atmospheric_pass::run_params::turbidity = 1.9f |
Definition at line 18 of file atmospheric_pass.h.