Unravel Engine C++ Reference
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#include <atmospheric_pass_perez.h>
Public Attributes | |
math::vec3 | light_direction = math::normalize(math::vec3(0.2f, -0.8f, 1.0f)) |
float | turbidity = 1.9f |
Definition at line 146 of file atmospheric_pass_perez.h.
math::vec3 unravel::atmospheric_pass_perez::run_params::light_direction = math::normalize(math::vec3(0.2f, -0.8f, 1.0f)) |
Definition at line 148 of file atmospheric_pass_perez.h.
float unravel::atmospheric_pass_perez::run_params::turbidity = 1.9f |
Definition at line 151 of file atmospheric_pass_perez.h.