#include <bloom_pass.h>
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| float | threshold = 5.0f |
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| float | soft_knee = 0.5f |
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| float | clamp = 100.0f |
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| float | intensity = 1.0f |
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| int | mip_count = 8 |
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| math::color | mip0_tint {1.0f, 1.0f, 1.0f, 1.0f} |
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| math::color | mip1_tint {1.0f, 1.0f, 1.0f, 1.0f} |
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| math::color | mip2_tint {1.0f, 1.0f, 1.0f, 1.0f} |
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| math::color | mip3_tint {1.0f, 1.0f, 1.0f, 1.0f} |
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| math::color | mip4_tint {1.0f, 1.0f, 1.0f, 1.0f} |
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| math::color | mip5_tint {1.0f, 1.0f, 1.0f, 1.0f} |
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| float | dirt_intensity = 0.0f |
| |
Definition at line 14 of file bloom_pass.h.
◆ get_mip_tint()
| auto unravel::bloom_pass::settings::get_mip_tint |
( |
int | idx | ) |
const -> const math::color&
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inline |
◆ clamp
| float unravel::bloom_pass::settings::clamp = 100.0f |
◆ dirt_intensity
| float unravel::bloom_pass::settings::dirt_intensity = 0.0f |
◆ intensity
| float unravel::bloom_pass::settings::intensity = 1.0f |
◆ mip0_tint
| math::color unravel::bloom_pass::settings::mip0_tint {1.0f, 1.0f, 1.0f, 1.0f} |
◆ mip1_tint
| math::color unravel::bloom_pass::settings::mip1_tint {1.0f, 1.0f, 1.0f, 1.0f} |
◆ mip2_tint
| math::color unravel::bloom_pass::settings::mip2_tint {1.0f, 1.0f, 1.0f, 1.0f} |
◆ mip3_tint
| math::color unravel::bloom_pass::settings::mip3_tint {1.0f, 1.0f, 1.0f, 1.0f} |
◆ mip4_tint
| math::color unravel::bloom_pass::settings::mip4_tint {1.0f, 1.0f, 1.0f, 1.0f} |
◆ mip5_tint
| math::color unravel::bloom_pass::settings::mip5_tint {1.0f, 1.0f, 1.0f, 1.0f} |
◆ mip_count
| int unravel::bloom_pass::settings::mip_count = 8 |
◆ soft_knee
| float unravel::bloom_pass::settings::soft_knee = 0.5f |
◆ threshold
| float unravel::bloom_pass::settings::threshold = 5.0f |
The documentation for this struct was generated from the following file: