#include <cloud_noise.h>
Definition at line 10 of file cloud_noise.h.
◆ clear()
| void unravel::cloud_noise_textures::clear |
( |
| ) |
|
◆ generate()
| void unravel::cloud_noise_textures::generate |
( |
| ) |
|
◆ base_noise
| std::unique_ptr<gfx::texture> unravel::cloud_noise_textures::base_noise |
64^3 RGBA16F 3D tileable noise for volumetric clouds.
Definition at line 20 of file cloud_noise.h.
◆ flat_noise
| std::unique_ptr<gfx::texture> unravel::cloud_noise_textures::flat_noise |
256x256 RGBA16F 2D tileable noise for flat clouds.
Definition at line 23 of file cloud_noise.h.
◆ flat_resolution
| uint16_t unravel::cloud_noise_textures::flat_resolution = 256 |
|
staticconstexpr |
◆ resolution
| uint16_t unravel::cloud_noise_textures::resolution = 64 |
|
staticconstexpr |
◆ tile_period
| int unravel::cloud_noise_textures::tile_period = 6 |
|
staticconstexpr |
The documentation for this struct was generated from the following files: