#include <light.h>
|
| float | split_distribution = 0.8f |
| | Split distribution for cascade shadow maps.
|
| |
| uint8_t | num_splits = 4 |
| | Number of splits for cascade shadow maps.
|
| |
| bool | stabilize = true |
| | Whether to stabilize the shadow map.
|
| |
Definition at line 263 of file light.h.
◆ num_splits
| uint8_t unravel::light::directional_shadowmap_params::num_splits = 4 |
Number of splits for cascade shadow maps.
Definition at line 268 of file light.h.
◆ split_distribution
| float unravel::light::directional_shadowmap_params::split_distribution = 0.8f |
Split distribution for cascade shadow maps.
Definition at line 266 of file light.h.
◆ stabilize
| bool unravel::light::directional_shadowmap_params::stabilize = true |
Whether to stabilize the shadow map.
Definition at line 270 of file light.h.
The documentation for this struct was generated from the following file:
- C:/Workspace/github/UnravelEngine/UnravelEngine/engine/engine/rendering/light.h