#include <light.h>
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float | split_distribution = 0.8f |
| Split distribution for cascade shadow maps.
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uint8_t | num_splits = 4 |
| Number of splits for cascade shadow maps.
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bool | stabilize = true |
| Whether to stabilize the shadow map.
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Definition at line 263 of file light.h.
◆ num_splits
uint8_t unravel::light::directional_shadowmap_params::num_splits = 4 |
Number of splits for cascade shadow maps.
Definition at line 268 of file light.h.
◆ split_distribution
float unravel::light::directional_shadowmap_params::split_distribution = 0.8f |
Split distribution for cascade shadow maps.
Definition at line 266 of file light.h.
◆ stabilize
bool unravel::light::directional_shadowmap_params::stabilize = true |
Whether to stabilize the shadow map.
Definition at line 270 of file light.h.
The documentation for this struct was generated from the following file:
- C:/Workspace/github/UnravelEngine/UnravelEngine/engine/engine/rendering/light.h