#include <mesh.h>
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| struct | lod_info |
| | < Structure describing LOD level information. Total number of vertices. More...
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| uint32_t | vertices = 0 |
| | Total number of triangles.
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| uint32_t | triangles = 0 |
| | Total number of submeshes.
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| uint32_t | submeshes = 0 |
| | Total number of data groups(materials).
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| uint32_t | data_groups = 0 |
| | Information about each LOD level.
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| std::vector< lod_info > | lods |
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Definition at line 352 of file mesh.h.
◆ data_groups
| uint32_t unravel::mesh::info::data_groups = 0 |
Information about each LOD level.
Definition at line 370 of file mesh.h.
◆ lods
| std::vector<lod_info> unravel::mesh::info::lods |
◆ submeshes
| uint32_t unravel::mesh::info::submeshes = 0 |
Total number of data groups(materials).
Definition at line 368 of file mesh.h.
◆ triangles
| uint32_t unravel::mesh::info::triangles = 0 |
Total number of submeshes.
Definition at line 366 of file mesh.h.
◆ vertices
| uint32_t unravel::mesh::info::vertices = 0 |
Total number of triangles.
Definition at line 364 of file mesh.h.
The documentation for this struct was generated from the following file:
- engine/engine/rendering/mesh.h