Unravel Engine C++ Reference
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Represents the physical properties of a material. More...
#include <physics_material.h>
Public Types | |
using | sptr = std::shared_ptr<physics_material> |
Shared pointer to a physics material. | |
using | wptr = std::weak_ptr<physics_material> |
Weak pointer to a physics material. | |
using | uptr = std::unique_ptr<physics_material> |
Unique pointer to a physics material. | |
Public Member Functions | |
auto | get_stiffness () const -> float |
Converts normalized stiffness to actual stiffness. | |
Public Attributes | |
float | restitution {0} |
float | friction {0.5} |
float | stiffness {0.5} |
float | damping {0.1f} |
combine_mode | restitution_combine {combine_mode::average} |
How to combine restitution values. | |
combine_mode | friction_combine {combine_mode::average} |
How to combine friction values. | |
Represents the physical properties of a material.
Definition at line 28 of file physics_material.h.
using unravel::physics_material::sptr = std::shared_ptr<physics_material> |
Shared pointer to a physics material.
Definition at line 30 of file physics_material.h.
using unravel::physics_material::uptr = std::unique_ptr<physics_material> |
Unique pointer to a physics material.
Definition at line 32 of file physics_material.h.
using unravel::physics_material::wptr = std::weak_ptr<physics_material> |
Weak pointer to a physics material.
Definition at line 31 of file physics_material.h.
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inline |
Converts normalized stiffness to actual stiffness.
< Minimum actual stiffness.
< Maximum actual stiffness.
Definition at line 61 of file physics_material.h.
float unravel::physics_material::damping {0.1f} |
Tooltip: Normalized stiffness value. Represents the elasticity of the material. Higher values indicate stiffer materials. Coefficient of damping. Range: [0.0, 1.0].
Definition at line 49 of file physics_material.h.
float unravel::physics_material::friction {0.5} |
Tooltip: Restitution represents the bounciness of the material. A value of 0.0 means no bounce (perfectly inelastic collision), while 1.0 means perfect bounce (perfectly elastic collision). Coefficient of friction. Range: [0.0, 1.0] (sometimes slightly above 1.0).
Definition at line 39 of file physics_material.h.
combine_mode unravel::physics_material::friction_combine {combine_mode::average} |
How to combine friction values.
Definition at line 55 of file physics_material.h.
float unravel::physics_material::restitution {0} |
Coefficient of restitution. Range: [0.0, 1.0].
Definition at line 34 of file physics_material.h.
combine_mode unravel::physics_material::restitution_combine {combine_mode::average} |
How to combine restitution values.
Tooltip: Coefficient of damping. Represents the material's resistance to motion. Higher values result in more energy loss.
Definition at line 53 of file physics_material.h.
float unravel::physics_material::stiffness {0.5} |
Tooltip: Friction represents the resistance to sliding motion. A value of 0.0 means no friction (perfectly slippery), while values around 1.0 represent typical real-world friction. Values slightly above 1.0 can simulate very high friction surfaces but should be used cautiously. Normalized stiffness value. Range: [0.0, 1.0].
Definition at line 45 of file physics_material.h.