Unravel Engine C++ Reference
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unravel::play_state_info Struct Reference

#include <editor_actions.h>

Public Attributes

std::string phase {"inactive"}
 
bool is_active {false}
 
bool is_paused {false}
 
bool is_splash {false}
 
bool is_simulation_running {false}
 
uint64_t frames_running {0}
 

Detailed Description

Definition at line 23 of file editor_actions.h.

Member Data Documentation

◆ frames_running

uint64_t unravel::play_state_info::frames_running {0}

Definition at line 30 of file editor_actions.h.

◆ is_active

bool unravel::play_state_info::is_active {false}

Definition at line 26 of file editor_actions.h.

◆ is_paused

bool unravel::play_state_info::is_paused {false}

Definition at line 27 of file editor_actions.h.

◆ is_simulation_running

bool unravel::play_state_info::is_simulation_running {false}

Definition at line 29 of file editor_actions.h.

◆ is_splash

bool unravel::play_state_info::is_splash {false}

Definition at line 28 of file editor_actions.h.

◆ phase

std::string unravel::play_state_info::phase {"inactive"}

Definition at line 25 of file editor_actions.h.


The documentation for this struct was generated from the following file: